60 lines
1.3 KiB
Lua
60 lines
1.3 KiB
Lua
local FighterParent = require "scenes.battlesystem.controllers.fighters.parent"
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local VillainFighter = FighterParent:extend()
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local SimpleHPBar = require "scenes.battlesystem.gui.simplehpbar"
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local POSITIONS = {1, 3, 5}
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local ENNEMY_LINE = 11;
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function VillainFighter:new(owner, ennemy, id)
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self.name = ennemy
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self.super.new(self, owner, false, id)
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self.hpbar = SimpleHPBar(self.abstract.hp)
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end
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function VillainFighter:updateAssets(dt)
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self.hpbar:update(dt)
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end
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function VillainFighter:getAbstract()
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return game.ennemies:getEnnemyData(self.name)
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end
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function VillainFighter:createActor()
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local x, y = ENNEMY_LINE, POSITIONS[self.id]
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return self.world.obj.Ennemy(self.world, x, y, self)
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end
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function VillainFighter:startAction()
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end
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function VillainFighter:endAction()
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end
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function FighterParent:die()
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self.isAlive = false
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self.actor:destroy()
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end
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-- LIFE FUNCTIONS
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function VillainFighter:setHP(value, relative)
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VillainFighter.super.setHP(self, value, relative)
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self.hpbar:setHP(self.abstract.hp)
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end
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-- DRAW FUNCTIONS
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function VillainFighter:drawIcon(x, y)
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love.graphics.setColor(1, 0, 0, 1)
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love.graphics.rectangle("fill", x, y, 16, 16)
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love.graphics.setColor(1, 1, 1, 1)
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end
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function VillainFighter:drawHUD(x, y)
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self.hpbar:draw(x, y)
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end
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return VillainFighter
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