47 lines
1.3 KiB
Lua
47 lines
1.3 KiB
Lua
local AbstractMobParent = require "game.abstractmobs.parent"
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local AbstractEnnemy = AbstractMobParent:extend()
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local elements = require "datas.gamedata.battles.elements"
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local EnnemyStatManager = require "game.abstractmobs.ennemy.statmanager"
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function AbstractEnnemy:new(directory, name)
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self.simplename = name
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self.directory = directory
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AbstractEnnemy.super.new(self, nil, nil, EnnemyStatManager)
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end
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function AbstractEnnemy:getWeaknesses()
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local elementData = elements[self.data.element] or elements["none"]
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return elementData.weakTo
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end
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function AbstractEnnemy:getResistences()
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local elementData = elements[self.data.element] or elements["none"]
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return elementData.resists
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end
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function AbstractEnnemy:haveProtecType(protectype)
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return utils.table.contain(self.data.protectypes, protectype)
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end
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function AbstractEnnemy:getProtecTypes()
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return self.data.protectypes
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end
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function AbstractEnnemy:initBasicElements()
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self.data = core.datas:get("ennemies", self.simplename)
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self.name = self.data.name
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self.fullname = self.data.fullname
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self.turns = self.data.turns
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end
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function AbstractEnnemy:createSkills()
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return self.data.skills
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end
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function AbstractEnnemy:setBonus(pvFactor, statFactor)
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self.stats:setBonus(pvFactor, statFactor)
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self.hp = self.stats:get(self.stats.HPMAX)
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end
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return AbstractEnnemy
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