543 lines
16 KiB
Lua
543 lines
16 KiB
Lua
local Battler = require("scenes.battlesystem.actors.battler")
|
|
local Hero = Battler:extend()
|
|
|
|
local gui = require "game.modules.gui"
|
|
|
|
-- INIT FUNCTIONS
|
|
-- Initialize the hero
|
|
|
|
function Hero:new(world, x, y, charid, charnumber)
|
|
Hero.super.new(self, world, x, y, 0)
|
|
self.isHero = true
|
|
|
|
self:initMovementSystem()
|
|
|
|
self:initCharacter(charid)
|
|
|
|
self:initSprite()
|
|
self:initChoregraphySystem()
|
|
|
|
self:initVoices()
|
|
end
|
|
|
|
-- CHARACTER FUNCTIONS
|
|
-- All functions related to character handling
|
|
|
|
function Hero:initCharacter(charid)
|
|
if charid == nil then
|
|
core.debug:error("FATAL ERROR: charid not set")
|
|
end
|
|
self.charid = charid
|
|
self.charnumber = charnumber or 1
|
|
|
|
self.hp = game.characters.list[self.charid].stats.hp
|
|
self.pp = game.characters.list[self.charid].stats.pp
|
|
|
|
self.actionPerTurn = game.characters.list[self.charid].turns
|
|
|
|
self.turnAction = nil
|
|
end
|
|
|
|
function Hero:getStats()
|
|
return game.characters.list[self.charid].stats
|
|
end
|
|
|
|
function Hero:setHP(value, relative)
|
|
if relative == true then
|
|
value = game.characters.list[self.charid].stats.hp + value
|
|
end
|
|
|
|
game.characters.list[self.charid].stats.hp = value
|
|
self.tweens:newTween(0, 0.3, {hp = game.characters.list[self.charid].stats.hp}, 'linear')
|
|
end
|
|
|
|
function Hero:setPP(value, relative)
|
|
if relative == true then
|
|
value = game.characters.list[self.charid].stats.pp + value
|
|
end
|
|
|
|
game.characters.list[self.charid].stats.pp = value
|
|
self.tweens:newTween(0, 0.3, {pp = game.characters.list[self.charid].stats.pp}, 'linear')
|
|
end
|
|
|
|
|
|
-- ACTIVITY FUNCTION
|
|
-- Function to set or unset activity to the character
|
|
|
|
function Hero:setActive()
|
|
core.debug:print("cbs/hero", "hero " .. self.charid .. " is now active")
|
|
local gridsize = game.characters.list[self.charid].move
|
|
if (gridsize == nil) then
|
|
gridsize = 3
|
|
core.debug:warning("cbs/character", "move value is nil")
|
|
end
|
|
self.world.cursor:setGrid(self.x, self.y, "circle", gridsize, 1, self)
|
|
self.startx, self.starty = self.x, self.y
|
|
self.world.cursor:set(self.startx, self.starty, "cursorMove")
|
|
|
|
self:talk("turnstart")
|
|
|
|
self.directionPrevious = self.direction
|
|
end
|
|
|
|
-- UPDATE FUNCTION
|
|
-- Update the hero
|
|
|
|
function Hero:update(dt)
|
|
Hero.super.update(self, dt)
|
|
-- Get keys to have some keyboard functions
|
|
self.keys = self.scene:getKeys(1)
|
|
|
|
-- Calculate speed to calculate animation speed
|
|
self:updateSpeed(dt)
|
|
|
|
if (self.isChoregraphyActive) then
|
|
self:updateChoregraphy()
|
|
end
|
|
|
|
if (self.scene:haveMenus()) then
|
|
self:changeDirection(dt)
|
|
end
|
|
|
|
self.xprevious = self.x
|
|
self.yprevious = self.y
|
|
end
|
|
|
|
-- MOVE FUNCTIONS
|
|
-- All functions handling the moving
|
|
|
|
local MOVEMENT_DURATION = 0.20
|
|
|
|
function Hero:initMovementSystem()
|
|
self.startx, self.starty = self.x, self.y
|
|
self.xprevious, self.yprevious = self.x, self.y
|
|
self.direction = 1
|
|
self.directionPrevious = 1
|
|
|
|
self:initJump()
|
|
end
|
|
|
|
function Hero:getMovementDuration(dx, dy, duration)
|
|
local duration = duration or MOVEMENT_DURATION
|
|
local coef = 0.8
|
|
local dx, dy = dx, dy
|
|
local distance = utils.math.pointDistance(self.x, self.y, dx, dy) * coef
|
|
return duration * distance
|
|
end
|
|
|
|
function Hero:goTo(dx, dy, timerName, duration)
|
|
local duration = self:getMovementDuration(dx, dy, duration)
|
|
if duration > 0 then
|
|
self.tweens:newTween(0, duration, {x = dx, y = dy}, 'inOutQuad')
|
|
end
|
|
self.tweens:newTimer(duration + 0.02, timerName)
|
|
end
|
|
|
|
function Hero:jumpTo(dx, dy, size, timerName, spinjump, duration)
|
|
local duration = self:getMovementDuration(dx, dy, duration)
|
|
self.tweens:newTween(0, duration, {x = dx, y = dy}, 'inOutQuad')
|
|
self.tweens:newTimer(duration + 0.02, timerName)
|
|
self:setJump(size, spinjump, duration)
|
|
end
|
|
|
|
function Hero:updateSpeed(dt)
|
|
self:applyMotion(dt)
|
|
self.xspeed = self.x - self.xprevious
|
|
self.yspeed = self.y - self.yprevious
|
|
|
|
self.gspeed = math.sqrt(self.xspeed^2 + self.yspeed^2)
|
|
|
|
-- Handle direction
|
|
if math.abs(self.xspeed) > 0 then
|
|
self.direction = utils.math.sign(self.xspeed)
|
|
end
|
|
|
|
self:setCustomSpeed(self.gspeed * 320)
|
|
end
|
|
|
|
function Hero:changeDirection(dt)
|
|
-- Change direction by pressing left or right when selecting the next action
|
|
if (self.keys["left"].isPressed) then
|
|
self.direction = -1
|
|
elseif (self.keys["right"].isPressed) then
|
|
self.direction = 1
|
|
end
|
|
end
|
|
|
|
function Hero:initJump()
|
|
self.jump = {}
|
|
self.jump.spin = false
|
|
end
|
|
|
|
function Hero:setJump(size, spinjump, duration)
|
|
local tweenDuration = duration / 2
|
|
self.tweens:newTween(0, tweenDuration, {z = size}, 'outQuad')
|
|
self.tweens:newTween(tweenDuration, tweenDuration, {z = 0}, 'inQuad')
|
|
end
|
|
|
|
function Hero:setMotionX(direction, speed)
|
|
self.motion = speed
|
|
self.motionDirection = direction
|
|
end
|
|
|
|
function Hero:applyMotion(dt)
|
|
if self.motion ~= 0 and self.motion ~= nil then
|
|
local dx = self.x + self.motion * self.motionDirection * dt
|
|
-- {1, 0, "line", 5, true}
|
|
local ox = self.choregraphy.startx + (self.choregraphy.effectArea[1] * self.choregraphy.direction)
|
|
local oy = self.choregraphy.starty + self.choregraphy.effectArea[2]
|
|
local shape = self.choregraphy.effectArea[3]
|
|
local size = self.choregraphy.effectArea[4]
|
|
local direction = self.choregraphy.direction
|
|
|
|
local new_case_x = math.floor(dx)
|
|
local new_case_y = math.floor(self.y)
|
|
if self.maputils.isInMask(dx, self.y, ox, oy, shape, size, direction) and self.world:caseIsEmpty(new_case_x, self.y) then
|
|
self.x = dx
|
|
else
|
|
self.motion = 0
|
|
if (self.choregraphy.blockedBy == 'action_dashForward') then
|
|
self.choregraphy.changeAction = true
|
|
self.direction = self.choregraphy.direction
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- SIGNAL FUNCTIONS
|
|
-- All functions related to signal receiving
|
|
|
|
function Hero:receiveSignal(action_type, id)
|
|
if id == nil then
|
|
core.debug:print("battler/hero", "action selected : " .. action_type)
|
|
else
|
|
core.debug:print("battler/hero", "action selected : " .. action_type .. " (" .. id .. ")")
|
|
end
|
|
if (action_type == "defend") then
|
|
self.turnAction = "defend"
|
|
self:switchActiveBattler( )
|
|
elseif (action_type == "attack") then
|
|
--self:changeAnimation("hit1")
|
|
self:attack()
|
|
elseif (action_type == "skill") then
|
|
self.world.cursor:unset( )
|
|
self:useSkill(id, self.world.cursor.x, self.world.cursor.y)
|
|
elseif (action_type == "cursorMove") then
|
|
self:changeAnimation("walk", true)
|
|
self:goTo(self.world.cursor.x, self.world.cursor.y, 'cursorMove')
|
|
self.world.cursor:unset( )
|
|
else
|
|
self:switchActiveBattler( )
|
|
end
|
|
end
|
|
|
|
function Hero:receiveBackSignal()
|
|
self.world.cursor:set(self.x, self.y, "cursorMove")
|
|
self:goTo(self.startx, self.starty, 'backMove')
|
|
|
|
self:changeAnimation("walk")
|
|
end
|
|
|
|
function Hero:timerResponse(timer)
|
|
if timer == "switchActiveBattler" then
|
|
self.world:switchActiveBattler()
|
|
elseif timer == "wait" then
|
|
self.choregraphy.changeAction = true
|
|
elseif timer == "cursorMove" then
|
|
self:changeAnimation("idle")
|
|
self.world:resetActiveGrid()
|
|
self.scene.menu:set( self )
|
|
elseif timer == 'backMove' then
|
|
self:changeAnimation("idle")
|
|
self.direction = self.directionPrevious
|
|
elseif timer == self.choregraphy.blockedBy and self.choregraphy.changeAction == false then
|
|
self.choregraphy.changeAction = true
|
|
end
|
|
end
|
|
|
|
-- ACTION FUNCTIONS
|
|
-- All functions related to actions
|
|
|
|
function Hero:switchActiveBattler()
|
|
self.tweens:newTimer(0.15, "switchActiveBattler")
|
|
end
|
|
|
|
-- CHOREGRAPHY FUNCTIONS
|
|
-- All functions related to the choregraphy system
|
|
|
|
function Hero:initChoregraphySystem()
|
|
self.choregraphy = {}
|
|
self.choregraphy.current = 0
|
|
self.choregraphy.isFinished = false
|
|
self.choregraphy.changeAction = true
|
|
self.choregraphy.data = {}
|
|
self.choregraphy.effectArea = nil
|
|
self.choregraphy.dx = self.x
|
|
self.choregraphy.dy = self.y
|
|
self.choregraphy.blockedBy = ""
|
|
|
|
self.choregraphy.startx = self.x
|
|
self.choregraphy.starty = self.y
|
|
self.choregraphy.direction = self.direction
|
|
|
|
self.isChoregraphyActive = false
|
|
end
|
|
|
|
function Hero:attack(id, dx, dy)
|
|
local skill = game.skills:getSkillData("attack")
|
|
self:startChoregraphy(skill, dx, dy)
|
|
end
|
|
|
|
function Hero:useSkill(id, dx, dy)
|
|
local skill = game.skills:getSkillData(id)
|
|
self:setPP(skill.cost * -1, true)
|
|
self:startChoregraphy(skill, dx, dy)
|
|
end
|
|
|
|
function Hero:startChoregraphy(skill, dx, dy)
|
|
local skill = skill
|
|
self.choregraphy.current = 0
|
|
self.choregraphy.isFinished = false
|
|
self.choregraphy.changeAction = true
|
|
self.choregraphy.data = skill.choregraphy
|
|
self.choregraphy.effectArea = skill.effectArea
|
|
|
|
self.choregraphy.startx = self.x
|
|
self.choregraphy.starty = self.y
|
|
self.choregraphy.direction = self.direction
|
|
|
|
self.choregraphy.dx = dx or self.x
|
|
self.choregraphy.dy = dy or self.y
|
|
|
|
self.choregraphy.haveSentDamage = false
|
|
|
|
self.isChoregraphyActive = true
|
|
end
|
|
|
|
function Hero:updateChoregraphy(dt)
|
|
if (self.choregraphy.changeAction) then
|
|
self:switchAction()
|
|
end
|
|
end
|
|
|
|
function Hero:switchAction()
|
|
self.choregraphy.current = self.choregraphy.current + 1
|
|
local nextAction = self.choregraphy.data[self.choregraphy.current]
|
|
if nextAction == nil then
|
|
self.isChoregraphyActive = false
|
|
self:switchActiveBattler()
|
|
else
|
|
local condition = nextAction[2]
|
|
if (condition == "sentDamage") and (not self.choregraphy.haveSentDamage) then
|
|
core.debug:print("cbs/hero", "you didn't do damage, skipping " .. nextAction[1])
|
|
self:switchAction()
|
|
else
|
|
self:doChoregraphyAction(nextAction)
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
function Hero:doChoregraphyAction(choregraphyAction)
|
|
local type = choregraphyAction[1] or "unknown"
|
|
self.choregraphy.changeAction = true
|
|
|
|
if type == "wait" then
|
|
local duration = choregraphyAction[3] or 1
|
|
self:wait(duration)
|
|
elseif type == "setAnimation" then
|
|
local animation = choregraphyAction[3]
|
|
local blockProcess = choregraphyAction[4]
|
|
self:changeAnimation(animation)
|
|
if (blockProcess) then
|
|
self.choregraphy.blockedBy = animation
|
|
self.choregraphy.changeAction = false
|
|
end
|
|
elseif type == "sendDamage" then
|
|
local power = choregraphyAction[3]
|
|
local accuracy = choregraphyAction[4]
|
|
local isSpecial = choregraphyAction[5]
|
|
local isAerial = choregraphyAction[6]
|
|
self.choregraphy.haveSentDamage = self:sendDamageToArea(self.choregraphy.effectArea, power, accuracy, isSpecial, isAerial)
|
|
elseif type == "sendDamageFromPos" then
|
|
local xx = utils.math.round(self.x)
|
|
local yy = utils.math.round(self.y)
|
|
local dx = choregraphyAction[3]
|
|
local dy = choregraphyAction[4]
|
|
local power = choregraphyAction[5]
|
|
local accuracy = choregraphyAction[6]
|
|
local isSpecial = choregraphyAction[7]
|
|
local isAerial = choregraphyAction[8]
|
|
local affectedByDirection = choregraphyAction[9]
|
|
if affectedByDirection then
|
|
dx = dx * self.choregraphy.direction
|
|
end
|
|
xx = xx + dx
|
|
yy = yy + dy
|
|
self.choregraphy.haveSentDamage = self:sendDamage(xx, yy, power, accuracy, isSpecial, isAerial)
|
|
elseif type == "sendDamageFromCursor" then
|
|
local xx = self.choregraphy.dx
|
|
local yy = self.choregraphy.dy
|
|
local dx = choregraphyAction[3]
|
|
local dy = choregraphyAction[4]
|
|
local power = choregraphyAction[5]
|
|
local accuracy = choregraphyAction[6]
|
|
local isSpecial = choregraphyAction[7]
|
|
local isAerial = choregraphyAction[8]
|
|
local affectedByDirection = choregraphyAction[9]
|
|
if affectedByDirection then
|
|
dx = dx * self.choregraphy.direction
|
|
end
|
|
xx = xx + dx
|
|
yy = yy + dy
|
|
self.choregraphy.haveSentDamage = self:sendDamage(xx, yy, power, accuracy, isSpecial, isAerial)
|
|
elseif type == "addGFX" then
|
|
local sprite = choregraphyAction[3]
|
|
local dx = choregraphyAction[4]
|
|
local dy = choregraphyAction[5]
|
|
local affectedByDirection = choregraphyAction[6]
|
|
if (affectedByDirection) then
|
|
dx = dx * self.direction
|
|
end
|
|
local blockProcess = choregraphyAction[7]
|
|
|
|
local x = self.x
|
|
local y = self.y
|
|
local z = 0
|
|
|
|
self.world.obj.GFX(self.world, x + dx, y + dy, z, sprite, self, blockProcess)
|
|
elseif type == "playSFX" then
|
|
local sfx = choregraphyAction[3]
|
|
self.assets.sfx[sfx]:play()
|
|
elseif type == "dashForward" then
|
|
local speed = choregraphyAction[3]
|
|
local blockProcess = choregraphyAction[4]
|
|
self:setMotionX(self.direction, speed)
|
|
if (blockProcess) then
|
|
self.choregraphy.blockedBy = "action_dashForward"
|
|
self.choregraphy.changeAction = false
|
|
end
|
|
elseif type == "jumpBack" then
|
|
local blockProcess = choregraphyAction[3]
|
|
if (blockProcess) then
|
|
self.choregraphy.blockedBy = "action_jumpBack"
|
|
self.choregraphy.changeAction = false
|
|
end
|
|
self:jumpTo(self.choregraphy.startx, self.choregraphy.starty, 32, "action_jumpBack", false)
|
|
else
|
|
core.debug:warning("cbs/hero", "unknown action type " .. type)
|
|
end
|
|
end
|
|
|
|
function Hero:sendDamageToArea(effectArea, power, accuracy, isSpecial, isAerial)
|
|
local dx = effectArea[1]
|
|
if effectArea[5] then
|
|
dx = dx * self.choregraphy.direction
|
|
end
|
|
local ox = self.choregraphy.startx + dx
|
|
local oy = self.choregraphy.starty + effectArea[2]
|
|
local grid = self.maputils.maskToMap(ox, oy, effectArea[3], effectArea[4], self.choregraphy.direction)
|
|
|
|
local test = false
|
|
|
|
for i, line in ipairs(grid) do
|
|
for j, case in ipairs(line) do
|
|
if grid[i][j] == 1 then
|
|
test = self:sendDamage(j, i, power, accuracy, isSpecial, isAerial)
|
|
end
|
|
end
|
|
end
|
|
|
|
return test
|
|
end
|
|
|
|
function Hero:wait(time)
|
|
self.tweens:newTimer(time, "wait")
|
|
self.choregraphy.changeAction = false
|
|
end
|
|
|
|
-- ASSETS FUNCTIONS
|
|
-- Load and play assets needed by the character
|
|
|
|
function Hero:initSprite()
|
|
self.assets:addSprite(self.charid, "datas/gamedata/characters/" .. self.charid .. "/sprites")
|
|
self.assets.sprites[self.charid]:setCustomSpeed(16)
|
|
self:setSprite(self.charid, 32, 48, true)
|
|
self:cloneSprite()
|
|
self:changeAnimation("idle")
|
|
end
|
|
|
|
function Hero:animationEnded(animation)
|
|
if (animation == self.choregraphy.blockedBy) then
|
|
self.choregraphy.blockedBy = ""
|
|
self.choregraphy.changeAction = true
|
|
end
|
|
end
|
|
|
|
function Hero:initVoices()
|
|
self:addVoiceEffect("move")
|
|
self:addVoiceEffect("turnstart")
|
|
end
|
|
|
|
function Hero:addVoiceEffect(name)
|
|
local completename = self.charid .. "_" .. name
|
|
local path = "datas/gamedata/characters/" .. self.charid .. "/voices/" .. name .. ".wav"
|
|
self.assets:newSFX(completename, path)
|
|
end
|
|
|
|
function Hero:talk(name)
|
|
local completename = self.charid .. "_" .. name
|
|
self.assets.sfx[completename]:play()
|
|
end
|
|
|
|
-- DRAW FUNCTIONS
|
|
-- Draw everything related to the hero
|
|
|
|
function Hero:draw()
|
|
self:drawSprite(0, -self.z)
|
|
end
|
|
|
|
function Hero:drawIcon(x, y)
|
|
local iconID = 1
|
|
self.assets.tileset["charicons"]:drawTile(iconID, x, y)
|
|
end
|
|
|
|
function Hero:drawHUD()
|
|
local HUDBASE = 8
|
|
local HUDSEP = 152
|
|
local x = HUDBASE + (self.charnumber-1)*HUDSEP
|
|
local y = self.world:getPlayerHUDPosition()
|
|
|
|
self.assets.images["e_speedster"]:draw(x, y)
|
|
core.screen:setScissor(x, y-16, 32, 40)
|
|
self.assets.sprites[self.charid]:drawAnimation(x+14, y+14)
|
|
core.screen:resetScissor( )
|
|
self.assets.images["m_speedster"]:draw(x, y)
|
|
self.assets.images["statusbar"]:draw(x+12, y-6)
|
|
|
|
local hpmax = game.characters.list[self.charid].stats.hpmax
|
|
local ppmax = game.characters.list[self.charid].stats.ppmax
|
|
|
|
local bar1 = math.floor((self.hp/hpmax)*107)
|
|
local bar2 = math.floor((self.pp/ppmax)*108)
|
|
|
|
love.graphics.setColor(248/255, 160/255, 0, 1)
|
|
gui.drawBar(x+29, y+5, bar1, 7)
|
|
love.graphics.setColor(0, 248/255, 248/255, 1)
|
|
gui.drawBar(x+17, y+17, bar2, 7)
|
|
utils.graphics.resetColor()
|
|
|
|
self.assets.fonts["hudnbrs_small"]:set()
|
|
love.graphics.print(math.floor(self.hp) .. "/" .. hpmax, x+34, y+5)
|
|
love.graphics.print(math.floor(self.pp) .. "/" .. ppmax, x+28, y+17)
|
|
|
|
local lvl = game.characters.list[self.charid].stats.level
|
|
|
|
if lvl < 100 then
|
|
lvl = "0" .. lvl
|
|
end
|
|
|
|
love.graphics.print(lvl, x+122, y-5)
|
|
end
|
|
|
|
return Hero
|