* use x2/y2 as secondary limit comparison * return the query and not an non-initilized variable |
||
---|---|---|
.. | ||
assets | ||
gamesystem | ||
menusystem | ||
world | ||
scenes.lua |
* use x2/y2 as secondary limit comparison * return the query and not an non-initilized variable |
||
---|---|---|
.. | ||
assets | ||
gamesystem | ||
menusystem | ||
world | ||
scenes.lua |