53 lines
1.2 KiB
Lua
53 lines
1.2 KiB
Lua
local Parent = require("scenes.battlesystem.actors.parent")
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local Battler = Parent:extend()
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function Battler:new(world, x, y, z, owner)
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Battler.super.new(self, world, x, y, z)
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self.start = {}
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self.start.x = x
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self.start.y = y
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self.isBattler = true
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self.speed = 3
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self.isActive = false
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self.debugActiveTimer = 0
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self.isSelected = false
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self.owner = owner
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end
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function Battler:destroy()
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Battler.super.destroy(self)
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end
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function Battler:setActive()
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core.debug:print("cbs/actor","actor " .. self.id .. " is active")
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self.isActive = true
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self.debugActiveTimer = 0
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end
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function Battler:update(dt)
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Battler.super.update(self, dt)
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if (self.isActive) then
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self.debugActiveTimer = self.debugActiveTimer + dt
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if self.debugActiveTimer >= 0.5 then
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core.debug:print("cbs/battler", "counter ended, switching active battler")
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self.isActive = false
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self.world:switchActiveBattler()
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end
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end
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end
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function Battler:draw()
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local x, y = self.world.map:gridToPixel(self.x, self.y, true)
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love.graphics.setColor(1, 0, 0, 1)
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love.graphics.rectangle("fill", x - 8, y - 32, 16, 32)
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love.graphics.setColor(1, 1, 1, 1)
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end
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function Battler:validateAction()
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end
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return Battler
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