104 lines
3 KiB
Lua
104 lines
3 KiB
Lua
local Scene = require "birb.modules.scenes"
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local menu = require "scenes.debug.viewers.choregraphy.menu"
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local ChoregraphyViewer = Scene:extend()
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local World = require "scenes.battlesystem.world"
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local Fighter = require "scenes.debug.viewers.choregraphy.mocks.fighter"
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local ennutils = require "game.utils.ennemies"
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function ChoregraphyViewer:new()
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ChoregraphyViewer.super.new(self)
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self.assets:batchImport("scenes.battlesystem.assets")
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self.world = World(self)
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self:buildMenu()
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self:buildMocks()
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end
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-- MENU FUNCTIONS
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function ChoregraphyViewer:buildMenu()
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menu.commons.DebugMenu(self, "MainMenu")
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self:buildCharacterMenu()
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self.menusystem.menus["MainMenu"]:finalize()
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self.menusystem:activate()
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self.menusystem:switchMenu("MainMenu")
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menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back")
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end
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function ChoregraphyViewer:buildCharacterMenu()
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for i,category in ipairs(ennutils.listCategories()) do
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self:buildEnnemyListMenu(category)
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end
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self:addSubMenu("characters", "MainMenu", "Rivals")
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for k, character in pairs(game.characters.list) do
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self:addSubMenu(k, "characters", character.fullname)
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menu.HeroChoregraphyWidget(self, k, game.skills:getSkillData("attack"))
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self:buildSkillMenu(k)
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end
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end
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function ChoregraphyViewer:buildEnnemyListMenu(category)
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self:addSubMenu(category, "MainMenu", category)
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for i,ennemy in ipairs(ennutils.getEnnemiesFromCategory(category)) do
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self:buildEnnemySkillMenu(category, ennemy)
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end
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end
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function ChoregraphyViewer:buildEnnemySkillMenu(category, ennemy)
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self:addSubMenu(ennemy, category, ennemy)
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local data = ennutils.getData(category, ennemy)
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for j,skillName in ipairs(data.skills) do
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if (game.skills:ennemySkillDataExists(skillName)) then
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menu.EnnemyChoregraphyWidget(self, category, ennemy, game.skills:getEnnemySkillData(skillName))
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end
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end
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end
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function ChoregraphyViewer:buildSkillMenu(charName)
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local skillList = require("datas.gamedata.characters." .. charName .. ".skills")
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local skillTreated = {}
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for i,skill in ipairs(skillList) do
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local skillName = skill[1]
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if (skillTreated[skillName] ~= true) then
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skillTreated[skillName] = true
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if (game.skills:skillDataExists(skillName)) then
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menu.HeroChoregraphyWidget(self, charName, game.skills:getSkillData(skillName))
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end
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end
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end
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end
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function ChoregraphyViewer:addSubMenu(submenu, parent, name)
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local parent = parent or "MainMenu"
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self.menusystem.menus[parent]:addSubMenu(submenu, name)
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end
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-- MOCKS FUNCTIONS
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function ChoregraphyViewer:buildMocks()
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self.fighter = Fighter(self)
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end
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function ChoregraphyViewer:playHeroChoregraphy(character, data)
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self.fighter:playHeroChoregraphy(character, data)
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end
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function ChoregraphyViewer:playEnnemyChoregraphy(category, ennemy, data)
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self.fighter:playEnnemyChoregraphy(category, ennemy, data)
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end
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-- OTHER
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function ChoregraphyViewer:update(dt)
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self.fighter:update(dt)
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self.world:update(dt)
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end
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function ChoregraphyViewer:draw()
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end
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return ChoregraphyViewer
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