sonic-radiance/sonic-radiance.love/game/modules/gui/menuback.lua
2021-08-26 23:27:43 +02:00

72 lines
2.4 KiB
Lua

local TextureElement = require "birb.modules.gui.elements.parent"
local MenuBack = TextureElement:extend()
local backx = 0
local bordery = 0
local turn = 0
local fancyBackShader = love.graphics.newShader[[
uniform number screenWidth;
uniform number screenHeight;
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
vec4 pixel = Texel(texture, texture_coords); //This is the current pixel color
number value = (screen_coords.x / screenWidth) * (screen_coords.y / screenHeight) * 0.5;
number lighten = 0.25;
return vec4(0.5 + value + lighten,0.0 + lighten,0.5 - value + lighten, 1 - pixel.r);
//return vec4(1,1,1, pixel.r);
}
]]
function MenuBack:new()
self.back = love.graphics.newImage("assets/gui/back/background.png")
self.border = love.graphics.newImage("assets/gui/back/border.png")
self.emblem = love.graphics.newImage("assets/gui/back/emblem.png")
self.star = love.graphics.newImage("assets/gui/back/star.png")
self.backImage = love.graphics.newImage("assets/artworks/back.png")
self.canvas = nil
local w, h = love.graphics.getDimensions()
fancyBackShader:send("screenWidth",w)
fancyBackShader:send("screenHeight",h)
MenuBack.super.new(self, "menuBack", 0, 0, w, h)
self.depth = 200
end
function MenuBack:update(dt)
backx = (backx + dt * 20) % 96
bordery = (bordery + dt * 35) % 160
turn = turn + (dt/1.5) % 1
self.canvas = love.graphics.newCanvas( 424, 240 )
love.graphics.setCanvas(self.canvas)
for i = 0, (math.ceil(424/96)), 1 do
for j = 0, (math.ceil(240/96)), 1 do
love.graphics.draw(self.back, backx + ((i - 1 ) * 96), backx + ((j - 1 ) * 96))
end
end
for j = 0, (math.ceil(240/160)), 1 do
love.graphics.draw(self.border, 0, bordery + ((j - 1) * 160))
end
love.graphics.draw(self.emblem, 424, 240 - 32, 0, 0.8, 0.8, 200, 200)
love.graphics.draw(self.star, 424, 240 - 32, turn, 0.8, 0.8, 200, 200)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setCanvas()
end
function MenuBack:draw()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
love.graphics.setShader(fancyBackShader)
if (self.canvas ~= nil) then
love.graphics.draw(self.canvas, 0, 0)
end
love.graphics.setShader()
utils.graphics.resetColor()
love.graphics.draw(self.backImage, 0, 0)
end
return MenuBack