sonic-radiance/sonic-radiance.love/scenes/debug/menu/init.lua
2020-08-04 17:50:03 +02:00

131 lines
4.5 KiB
Lua

local Scene = require "core.modules.scenes"
local menu = require "scenes.debug.menu.menu"
local DebugMenu = Scene:extend()
local panels = require "scenes.debug.menu.infopanel"
local battleutils = require "game.utils.battle"
function DebugMenu:new()
DebugMenu.super.new(self)
self.assets:batchImport("scenes.debug.commons.assets")
menu.commons.DebugMenu(self, "BaseMenu")
menu.commons.SceneWidget(self, "BaseMenu", scenes.title, "Launch Game")
self:buildBattleMenu()
self:buildOverworldMenu()
self:buildSaveMenu()
self:buildOtherMenu()
menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
menu.ExitWidget(self, "BaseMenu")
self.menusystem:activate()
self.menusystem:switchMenu("BaseMenu")
self.panel = panels.Gamedata()
end
function DebugMenu:buildOverworldMenu()
self:addSubMenu("overworld", "BaseMenu", "Overworld")
menu.commons.SceneWidget(self, "overworld", scenes.overworld, "Launch Overworld")
menu.commons.SubMenuWidget(self, "overworld", "BaseMenu", "Back")
end
function DebugMenu:buildBattleMenu()
self:addSubMenu("combat", "BaseMenu", "Battle System")
self:addSubMenu("launchBattle", "combat", "Launch Battle")
local listCat = battleutils.listCategories()
for i,battleCat in ipairs(listCat) do
self:addBattles(battleCat)
end
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.battleBack, "Background Viewer")
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.choregraphy, "Ennemies' Action Viewer")
menu.commons.SubMenuWidget(self, "combat", "BaseMenu", "Back")
menu.commons.SubMenuWidget(self, "launchBattle", "combat", "Back")
end
function DebugMenu:addBattles(battleCat)
local menuName = "b_" .. battleCat
self:addSubMenu(menuName, "launchBattle", battleCat)
for i,battleName in ipairs(battleutils.getBattleFromCategory(battleCat)) do
local data = battleutils.getBattleData(battleCat, battleName)
menu.commons.SceneWidget(self, menuName, scenes.cbs, "Launch " .. battleName, data)
end
menu.commons.SubMenuWidget(self, menuName, "launchBattle", "Back")
end
function DebugMenu:buildSaveMenu()
self:addSubMenu("save", "BaseMenu", "Save System")
self:addSubMenu("characters", "save", "Characters")
self:addSubMenu("team", "save", "Team Formation", panels.Team, nil)
menu.ChangeLeaderWidget(self, "team")
for name, data in pairs(game.characters.list) do
self:addCharacterMenu(name, data)
menu.AddRemoveWidget(self, "team", data)
end
self:addSubMenu("load", "save", "Load Saves")
for i=1, game.slotNumber do
menu.LoadWidget(self, "load", i)
end
menu.SaveWidget(self, "save")
menu.commons.SubMenuWidget(self, "save", "BaseMenu", "Back")
menu.commons.SubMenuWidget(self, "characters", "save", "Back")
menu.commons.SubMenuWidget(self, "load", "save", "Back")
menu.SubMenuWidget(self, "team", "save", "Back", panels.Gamedata, nil)
end
function DebugMenu:addCharacterMenu(name, data)
self:addSubMenu(name, "characters", data.fullname, panels.Character, data)
menu.LevelUpWidget(self, name, data)
menu.SubMenuWidget(self, name, "characters", "Back", panels.Gamedata, nil)
end
function DebugMenu:buildOtherMenu()
self:addSubMenu("other", "BaseMenu", "Other gameplay")
self:addSubMenu("battle", "other", "Sonic Battle Maps")
local mapList = require "datas.gamedata.maps.battle"
for i, name in ipairs(mapList) do
local mapData = require("datas.gamedata.maps.battle." .. name)
local trueName = mapData.name
menu.commons.SceneWidget(self, "battle", scenes.test, trueName, name)
end
menu.commons.SceneWidget(self, "other", scenes.test2, "Shadow Shot Maps")
menu.commons.SubMenuWidget(self, "battle", "other", "Back")
menu.commons.SubMenuWidget(self, "other", "BaseMenu", "Back")
end
function DebugMenu:update(dt)
if (love.keyboard.isDown("space") and (not self.menusystem.isActive)) then
self.menusystem:activate()
end
end
function DebugMenu:addSubMenu(submenu, parent, name, panel, panelArgument)
local parent = parent or "BaseMenu"
menu.commons.DebugMenu(self, submenu)
if (panel == nil) then
menu.commons.SubMenuWidget(self, parent, submenu, name .. " >")
else
menu.SubMenuWidget(self, parent, submenu, name .. " >", panel, panelArgument)
end
end
function DebugMenu:draw()
if (self.menusystem.isActive) then
self.assets.fonts["small"]:print("## SONIC RADIANCE - DEBUG MENU ##", 424/2, 8, "center")
self.assets.fonts["small"]:print("v" .. game.version, 424 - 8, 240 - 22, "right")
self.panel:draw(240, 48)
end
end
return DebugMenu;