70 lines
1.3 KiB
Lua
70 lines
1.3 KiB
Lua
return {
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name = "Default",
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name_full = "Default the Character",
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class = "Speedster",
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startlevel = 100,
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isUnlockedAtStart = true,
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base_stats = {
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hpmax = 200, --
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ppmax = 50, --
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attack = 50, --
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power = 50, --
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defense = 50, --
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technic = 50, --
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mind = 50, --
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speed = 50, --
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turns = 3, -- number of attacks by turn (unused)
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move = 3, -- how far the character can get in one turn
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},
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color = {1, 1, 1},
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skill_list = {
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--{attack_name, level},
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{"spinattack", 2},
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{"spinjump", 3},
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{"spindash", 8},
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{"hommingattack", 11},
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{"spinattack", 15},
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{"sonicflare", 18},
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{"bluetornado", 22},
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{"spindash", 26},
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{"soniccracker", 30},
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{"hommingattack", 35},
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{"bluetornado", 40},
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{"boost", 62},
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{"lightspeedattack", 70},
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},
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flags = {
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canGoSuper = true,
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},
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assets = {
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charset = {"", 1},
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lifeicon = 1,
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spriteset = "sonic",
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},
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inventory = {
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haveShoes = true,
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haveMechs = false,
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haveGlove = true,
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haveHammer= false,
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accessories_number = 3,
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chao_number = 1,
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},
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boost_stats = {
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spd = 5,
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jmp = 3,
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jumpaction = "doublejump",
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jumpaction_power = 2,
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action = "spinattack",
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action_power = 1,
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canBreakCraft = false,
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}
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}
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