d38d149e36
* Add a ComplexHPBar widget * Use it on the CBS * Add it on the character page * Add it on the character widget Fix #46
65 lines
1.6 KiB
Lua
65 lines
1.6 KiB
Lua
local StatusBar = Object:extend()
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local TweenManager = require "game.modules.tweenmanager"
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local gui = require "game.modules.gui"
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local Emblem = require "game.modules.gui.emblem"
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local ComplexHPBar = require "game.modules.gui.complexhpbar"
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function StatusBar:new(abstract, scene)
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self.assets = scene.assets
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self.abstract = abstract
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self.emblem = Emblem(abstract, scene)
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self.hp = self.abstract.hp
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self.pp = self.abstract.pp
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self.stats = self.abstract:getStats()
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self.hpbar = ComplexHPBar(58)
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self.ppbar = ComplexHPBar(58)
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self.hpbar:setColorForeground(248/255, 160/255, 0, 1)
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self.hpbar:setColorBackground(112/255, 0, 0)
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self.ppbar:setColorForeground(0, 248/255, 248/255, 1)
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self.ppbar:setColorBackground(0, 54/255, 229/255)
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self.tweens = TweenManager(self)
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end
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function StatusBar:update(dt)
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self.tweens:update(dt)
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end
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function StatusBar:updateHP()
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self.tweens:newTween(0, 0.3, {hp = self.abstract.hp}, 'linear')
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end
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function StatusBar:updatePP()
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self.tweens:newTween(0, 0.3, {pp = self.abstract.pp}, 'linear')
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end
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function StatusBar:draw(x, y)
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self.emblem:drawBackground(x, y)
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self:drawStatusArea(x+10, y-8)
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self.emblem:drawForeground(x, y)
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end
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function StatusBar:drawStatusArea(x, y)
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self.assets.images["statusbar"]:draw(x, y)
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local hpmax = self.stats.hpmax
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local ppmax = self.stats.ppmax
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self.assets.fonts["hudnbrs_small"]:set()
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self.hpbar:drawWithLabels(x + 6, y + 9, self.hp, hpmax)
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self.ppbar:drawWithLabels(x + 18, y + 21, self.pp, ppmax)
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local lvl = self.abstract.level
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if lvl < 100 then
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lvl = "0" .. lvl
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end
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love.graphics.print(lvl, x+42, y+1)
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end
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return StatusBar
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