sonic-radiance/sonic-radiance.love/scenes/battlesystem
2019-08-16 18:40:00 +02:00
..
actors feat(cbs): make player HUD appear only if the battle is currently active 2019-08-16 18:40:00 +02:00
assets.lua improvement(cbs): add turn counting to battle HUD 2019-08-15 09:13:08 +02:00
cursor.lua chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
init.lua feat(cbs): initial functions to start and finish the battle 2019-08-16 18:33:47 +02:00
map.lua chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
menu.lua chore(cbs): hero's refactor 2019-08-14 17:32:33 +02:00
utils.lua chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
world.lua feat(cbs): make player HUD appear only if the battle is currently active 2019-08-16 18:40:00 +02:00