40 lines
1.1 KiB
Lua
40 lines
1.1 KiB
Lua
local Scene = require "core.modules.scenes"
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local menu = require "scenes.debug.viewers.battleBack.menu"
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local BackgroundViewer = Scene:extend()
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local Background = require "game.modules.drawing.parallaxBackground"
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local backgroundList = require "datas.gamedata.maps.shoot.zones"
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function BackgroundViewer:new()
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BackgroundViewer.super.new(self)
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self.assets:batchImport("scenes.debug.commons.assets")
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menu.commons.DebugMenu(self, "MainMenu")
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self:setBackground("city")
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for backId, backgroundData in pairs(backgroundList) do
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menu.ShowBackgroundWidget(self, "MainMenu", backgroundData.name, backId)
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end
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menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back")
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self.menusystem:activate()
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self.menusystem:switchMenu("MainMenu")
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end
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function BackgroundViewer:update(dt)
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if (love.keyboard.isDown("z") and (not self.menusystem.isActive)) then
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self.menusystem:activate()
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end
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end
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function BackgroundViewer:setBackground(newBackground)
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self.background = Background(self, 5, 1, newBackground)
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end
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function BackgroundViewer:draw()
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self.background:draw()
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end
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return BackgroundViewer
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