107 lines
No EOL
2.9 KiB
Lua
107 lines
No EOL
2.9 KiB
Lua
local GuiScreen = Object:extend()
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local ElementList = require "birb.modules.gui.mixins.elements"
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local ScreenList = require "birb.modules.gui.mixins.screens"
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GuiScreen:implement(ScreenList)
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GuiScreen:implement(ElementList)
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local TweenManager = require "birb.classes.time"
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local elementDataStruct = require "birb.structures.elementData"
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function GuiScreen:new(name, controller)
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self.controller = controller or self:getGui()
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self.name = name
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self.isVisible = false
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self.transforms = {}
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self.tweens = TweenManager(self)
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self:reset()
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self:registerElements()
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self.controller:addScreen(name, self)
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end
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function GuiScreen:update(dt)
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self.tweens:update(dt)
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for _, screen in pairs(self.screens) do
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if (screen ~= nil) then
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screen:update(dt)
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end
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end
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end
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function GuiScreen:show()
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if (not self.isVisible) then
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self.isVisible = true
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if (self.transforms["show"] ~= nil) then
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self:playTransform("show")
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end
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end
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end
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function GuiScreen:hide()
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if (self.isVisible) then
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if (self.transforms["hide"] ~= nil) then
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local time = self:playTransform("hide")
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print(time)
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self.tweens:newFunc(time, "hide", function ()
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self.isVisible = false
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end)
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end
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end
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end
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function GuiScreen:addTransform(name, transform)
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self.transforms[name] = transform
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end
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function GuiScreen:playTransform(name, delay)
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local gui = self:getGui()
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return gui:transform(self.transforms[name], delay)
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end
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function GuiScreen:getGui()
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local scene = core.scenemanager.nextScene or core.scenemanager.currentScene
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return scene.gui
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end
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function GuiScreen:reset()
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self:initElements()
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self:initScreens()
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end
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function GuiScreen:registerElements()
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local elementList = self:createElements()
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for _, rawElement in ipairs(elementList) do
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if (rawElement.is ~= nil) then
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self:addElement(rawElement.name, rawElement)
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rawElement.screen = self
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else
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local elemData = utils.table.parse(rawElement, elementDataStruct, 3)
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local element = elemData.element
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self:addElement(element.name, element)
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if (elemData.delay > 0) then
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element.isVisible = false
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element:newSwitch(elemData.delay, {"isVisible"})
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print(elemData.delay)
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end
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if (elemData.depth ~= nil) then
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element.depth = elemData.depth
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end
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print(element, element.name, elemData.depth, elemData.focus)
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if (elemData.focus == true) then
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element:getFocus()
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end
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if (elemData.keypress ~= nil) then
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element:setKeyPressAction(elemData.keypress)
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end
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element.screen = self
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end
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end
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end
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function GuiScreen:createElements()
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-- Empty function
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end
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return GuiScreen |