64 lines
2.3 KiB
Lua
64 lines
2.3 KiB
Lua
local baseWidget = require "game.modules.menus.parents.widget"
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local CharacterWidget = baseWidget:extend()
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local ComplexHPBar = require "game.modules.gui.complexhpbar"
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local Emblem = require "game.modules.gui.emblem"
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-- Hero custom widget
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--
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function CharacterWidget:new(scene, name, showEquip)
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self.charName = name
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self.emblem = Emblem(game.characters.list[name], scene)
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self.font2 = scene.assets.fonts["hudnbrs_small"]
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self.showEquip = showEquip
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CharacterWidget.super.new(self, scene, "character")
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self.hpbar = ComplexHPBar(88)
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self.ppbar = ComplexHPBar(88)
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self.hpbar:setColorForeground(248 / 255, 160 / 255, 0, 1)
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self.hpbar:setColorBackground(112 / 255, 0, 0)
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self.ppbar:setColorForeground(0, 248 / 255, 248 / 255, 1)
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self.ppbar:setColorBackground(0, 54 / 255, 229 / 255)
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end
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function CharacterWidget:drawCanvas()
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local character = game.characters.list[self.charName]
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self.font:setFilter("shadow")
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local debut = 0
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local xDebut = 32
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self.font:draw(character.fullname, xDebut, debut, -1, "left")
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if (self.showEquip == nil) then
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local yLvl = debut + 16
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local xLvl = xDebut
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self.scene.assets.images["lvl"]:draw(xLvl, yLvl)
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self.scene.assets.images["exp"]:draw(xLvl, yLvl + 10)
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self.font2:print(character.level, xLvl + 19, yLvl, "left")
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local expString = character.exp .. "/" .. character.exp_next
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self.font2:print(expString, xLvl + 19, yLvl + 10, "left")
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else
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local charEquip = character.equip[self.showEquip]
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local equipString = "None"
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if (not utils.string.isEmpty(charEquip)) then
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local data = core.datas:get("items", charEquip)
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equipString = data.fullname
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end
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self.font:draw(equipString, xDebut, debut + 16, -1, "left")
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end
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end
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function CharacterWidget:draw(x, y)
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local character = game.characters.list[self.charName]
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self.emblem:draw(x, y + 6)
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if (self.showEquip == nil) then
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local xDebut = x + 52
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local yDebut = y + 15
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self.scene.assets.fonts["hudnbrs_small"]:set()
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self.hpbar:drawWithLabels(xDebut + 53, yDebut, character.hp, character.stats.hpmax)
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self.ppbar:drawWithLabels(xDebut + 64, yDebut + 11, character.pp, character.stats.ppmax)
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end
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if self.canvas.texture ~= nil then
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love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy)
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end
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end
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return CharacterWidget
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