e05b04357d
Fix #13
51 lines
1.3 KiB
Lua
51 lines
1.3 KiB
Lua
local cwd = (...):gsub('%.player$', '') .. "."
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local Parent = require(cwd .. "parent")
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local Player = Parent:extend()
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function Player:new(world, x, y, id)
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Player.super.new(self, world, "player", x, y, 16, 16, true)
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self.charset:addTexture("perso")
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end
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function Player:isMoving()
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return ((math.abs(self.ysp) > 0.01) or (math.abs(self.xsp) > 0.01))
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end
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function Player:updateStart(dt)
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self.xfrc, self.yfrc = 480*3, 480*3
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if self.keys["up"].isDown then
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self.ysp = -120
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self.charDir = "up"
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end
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if self.keys["down"].isDown then
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self.ysp = 120
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self.charDir = "down"
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end
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if self.keys["left"].isDown then
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self.xsp = -120
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self.charDir = "left"
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end
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if self.keys["right"].isDown then
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self.xsp = 120
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self.charDir = "right"
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end
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end
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function Player:draw()
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if (self:isMoving()) then
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self.charset:draw("perso", 1, self.charDir, self.x, self.y)
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else
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self.charset:drawStanding("perso", 1, self.charDir, self.x, self.y)
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end
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end
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function Player:drawHUD(id)
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local border = 8
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self.assets.images["guiRing"]:draw(border, border)
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local ringString = utils.math.numberToString(game.loot.rings, 3)
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self.assets.fonts["hudnbrs"]:print(ringString, border + 14, border + 1)
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--love.graphics.print(id .. " test", 4, 4)
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end
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return Player
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