43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
local VictoryScreen = Object:extend()
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local TweenManager = require "game.modules.tweenmanager"
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local BATTLECOMPLETE_START = 2
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local BATTLECOMPLETE_STOP = 4
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function VictoryScreen:new(scene)
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self.scene = scene
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self.assets = scene.assets
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self.tweens = TweenManager(self)
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self.vignetteOpacity = 0
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self.labelOpacity = 0
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local _, height = core.screen:getDimensions()
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self.labelY = height/2
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self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo')
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self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
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self.tweens:newTween(0.9, 0.4, {labelY=32}, 'inExpo')
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end
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function VictoryScreen:update(dt)
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self.tweens:update(dt)
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end
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function VictoryScreen:draw()
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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local width, height = core.screen:getDimensions()
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love.graphics.rectangle("fill", 0, 0, width, height)
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love.graphics.setColor(1, 1, 1, self.labelOpacity)
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local w, h = self.assets.images["battlecompleted"]:getDimensions()
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self.assets.images["battlecompleted"]:draw(width/2, self.labelY, 0, 1, 1, w/2, h/2)
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utils.graphics.resetColor()
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end
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return VictoryScreen
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