sonic-radiance/sonic-radiance.love/scenes/battlesystem/screens/gameover.lua

110 lines
2.8 KiB
Lua

local VictoryScreen = Object:extend()
local TweenManager = require "birb.classes.time"
local BATTLECOMPLETE_START = 2
local BATTLECOMPLETE_STOP = 4
local gui = require "game.modules.gui"
local charutils = require "game.utils.characters"
local tw, th = 128, 32
function VictoryScreen:new(scene)
self.scene = scene
self.assets = scene.assets
self.turnSystem = scene.turns
self:setVariables()
self.continueBox = gui.newTextBox("assets/gui/dialogbox.png", tw, th)
self.tweens = TweenManager(self)
self:prepareAnimation()
end
function VictoryScreen:setVariables()
-- Vignette Opacity
self.vignetteOpacity = 0
-- Battle FInished Label
self.labelOpacity = 0
local width, height = core.screen:getDimensions()
self.labelX = width/2
-- Infobox
self.tbSize = 0.6
self.tbOpacity = 0
self.continue = false
self.continueValue = -1
end
function VictoryScreen:prepareAnimation()
-- Vignette
self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo')
-- Label
self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
self.tweens:newTween(0.9, 0.4, {labelX=4}, 'inExpo')
-- Infobox
self.tweens:newTween(1.4, 0.4, {tbSize=1, tbOpacity=1}, 'inExpo')
self.tweens:newSwitch(1.8, {"continue"})
end
function VictoryScreen:update(dt)
self.tweens:update(dt)
if (self.continue) then
local keys = self.scene:getKeys(1)
if (keys["left"].isPressed) then
self.continueValue = -1
end
if (keys["right"].isPressed) then
self.continueValue = 1
end
if (keys["A"].isPressed) then
--placeholder, pour l'instant on retourne juste au menu
scenes.debug.menu()
end
end
end
function VictoryScreen:draw()
local width, height = core.screen:getDimensions()
self:drawVignette(width, height)
self:drawLabel(width/2, height/4, self.labelX, self.labelOpacity)
self:drawContinueBox(width/2, height/2 + 32, self.continueValue, self.tbSize, self.tbOpacity)
end
function VictoryScreen:drawVignette(width, height)
love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
love.graphics.rectangle("fill", 0, 0, width, height)
end
function VictoryScreen:drawLabel(x, y, x2, opacity)
love.graphics.setColor(1, 1, 1, opacity)
local w, h = self.assets.images["game"]:getDimensions()
self.assets.images["game"]:draw(x - x2, y, 0, 1, 1, w, h/2)
self.assets.images["over"]:draw(x + x2, y, 0, 1, 1, 0, h/2)
end
function VictoryScreen:drawContinueBox(x, y, continueValue, size, opacity)
love.graphics.setColor(1, 1, 1, opacity)
love.graphics.draw(self.continueBox, x, y, 0, size, size, tw/2, th/2)
local text = "continue"
if (continueValue == 1) then
text = "quit"
end
self.assets.images["arrow"]:draw(x - continueValue*64, y, math.rad(-90) * continueValue, continueValue, 1, 13, 13)
self.assets.fonts["SA2font"]:print(text, x, y-13, "center")
end
return VictoryScreen