b9816706e5
It's not really useless for debut for now
206 lines
5.4 KiB
Lua
206 lines
5.4 KiB
Lua
-- core/input.lua :: The input system. This object take care of transforming the
|
|
-- differents inputs source in a virtual controller for the game.
|
|
|
|
--[[
|
|
Copyright © 2019 Kazhnuz
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
this software and associated documentation files (the "Software"), to deal in
|
|
the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
]]
|
|
|
|
local InputManager = Object:extend()
|
|
local VirtualPad = Object:extend()
|
|
|
|
-- INIT FUNCTIONS
|
|
-- Initialize and configure the controller system
|
|
|
|
function InputManager:new(controller)
|
|
self.controller = controller
|
|
self.data = self.controller.options:getInputData()
|
|
|
|
self:initSources()
|
|
end
|
|
|
|
function InputManager:initSources()
|
|
self.sources = {}
|
|
for sourceid, data in ipairs(self.data) do
|
|
local source = VirtualPad(self, sourceid, data)
|
|
table.insert(self.sources, source)
|
|
end
|
|
|
|
self.fakekeys = self:getKeyList(1)
|
|
end
|
|
|
|
-- INFO FUNCTIONS
|
|
-- Get functions from the controller object
|
|
|
|
function InputManager:isDown(sourceid, key)
|
|
self.controller.debug:warning("core/input", "core.input:isDown is deprecated since 0.7.0 and will be removed in 0.8.0")
|
|
return self.sources[sourceid]:isDown(key)
|
|
end
|
|
|
|
function InputManager:getKeyList(sourceid)
|
|
local keys = {}
|
|
if self.data[sourceid] ~= nil then
|
|
for k,v in pairs(self.data[sourceid].keys) do
|
|
keys[k] = {}
|
|
keys[k].isDown = false
|
|
keys[k].isPressed = false
|
|
keys[k].isReleased = false
|
|
end
|
|
end
|
|
|
|
return keys
|
|
end
|
|
|
|
function InputManager:getKey(sourceid, padkey)
|
|
local padkey = padkey
|
|
for k,v in pairs(self.data[sourceid].keys) do
|
|
if (k == padkey) then key = v end
|
|
end
|
|
return key
|
|
end
|
|
|
|
function InputManager:getSources()
|
|
return self.sources
|
|
end
|
|
|
|
-- KEY MANAGEMENT FUNCTIONS
|
|
-- Manage pressed keys
|
|
|
|
function InputManager:flushKeys()
|
|
for i, source in ipairs(self.sources) do
|
|
source:flushKeys()
|
|
end
|
|
end
|
|
|
|
function InputManager:flushSourceKeys(sourceid)
|
|
self.keys = {}
|
|
self.sources[sourceid]:flushKeys()
|
|
end
|
|
|
|
-- UPDATE FUNCTIONS
|
|
-- Check every step pressed keys
|
|
|
|
function InputManager:update(dt)
|
|
for i, source in ipairs(self.sources) do
|
|
source:checkKeys()
|
|
end
|
|
end
|
|
|
|
------------------------------------ VIRTUALPADS -------------------------------
|
|
-- Virtual representation of a pad
|
|
-- The role of the virtualpad is to return all the data a controller at any time
|
|
-- They can be flushed and deactivated for a while when needed
|
|
|
|
-- INIT FUNCTIONS
|
|
-- Initialize and configure the controller system
|
|
|
|
function VirtualPad:new(controller, id, data)
|
|
self.controller = controller
|
|
self.id = id
|
|
self.data = data
|
|
|
|
self.type = self.data.type or "nil"
|
|
|
|
self:initKeys()
|
|
end
|
|
|
|
function VirtualPad:initKeys()
|
|
local keys = {}
|
|
if (self.data ~= nil) then
|
|
for k,v in pairs(self.data.keys) do
|
|
keys[k] = {}
|
|
keys[k].isDown = false
|
|
keys[k].isPressed = false
|
|
keys[k].isReleased = false
|
|
end
|
|
end
|
|
|
|
self.keys = keys
|
|
self.fakekeys = keys
|
|
end
|
|
|
|
function VirtualPad:isDown(key)
|
|
local isdown = false
|
|
|
|
if self.type == "keyboard" then
|
|
isdown = love.keyboard.isDown(self.data.keys[key])
|
|
else
|
|
local warnstring = "unsupported input device " .. self.type .. " for source " .. self.id
|
|
core.debug:warning("core/input", warnstring)
|
|
end
|
|
|
|
return isdown
|
|
end
|
|
|
|
function VirtualPad:checkKeys()
|
|
for key, keydata in pairs(self.keys) do
|
|
self:checkKey(key)
|
|
end
|
|
end
|
|
|
|
function VirtualPad:checkKey(key)
|
|
local isDown = self:isDown(key)
|
|
if (isDown) then
|
|
if not (self.keys[key].isDown) then
|
|
--core.debug:print("virtualpad", "key " .. key .. " is Pressed")
|
|
self.keys[key].isDown = true
|
|
self.keys[key].isPressed = true
|
|
self.keys[key].isReleased = false
|
|
else
|
|
if (self.keys[key].isPressed) then
|
|
--core.debug:print("virtualpad", "key " .. key .. " is Down")
|
|
self.keys[key].isPressed = false
|
|
end
|
|
end
|
|
else
|
|
if (self.keys[key].isDown) then
|
|
self.keys[key].isDown = false
|
|
self.keys[key].isPressed = false
|
|
self.keys[key].isReleased = true
|
|
else
|
|
if (self.keys[key].isReleased) then
|
|
--core.debug:print("virtualpad", "key " .. key .. " is Released")
|
|
self.keys[key].isReleased = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function VirtualPad:getKeys()
|
|
return self.keys
|
|
end
|
|
|
|
function VirtualPad:getKey(key)
|
|
return self.keys[key]
|
|
end
|
|
|
|
function VirtualPad:flushKeys()
|
|
for key, _ in pairs(self.keys) do
|
|
self:flushKey(key)
|
|
end
|
|
end
|
|
|
|
function VirtualPad:flushKey(key)
|
|
self.keys[key].isDown = false
|
|
self.keys[key].isPressed = false
|
|
self.keys[key].isReleased = false
|
|
end
|
|
|
|
|
|
return InputManager
|