37 lines
No EOL
1.1 KiB
Lua
37 lines
No EOL
1.1 KiB
Lua
local CoreCBS = Object:extend()
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local defTransitions = require "birb.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local DEFAULTX = 424/2
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local DEFAULTY = 240/2
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function CoreCBS:new()
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self.lastx, self.lasty = DEFAULTX, DEFAULTY
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end
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function CoreCBS:startBattle(category, name, x, y)
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local data = core.datas:get("battles", name)
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self.lastx, self.lasty = x or DEFAULTX, y or DEFAULTY
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core.screen:startTransition(radTransitions.eggman, radTransitions.borders, function() scenes.cbs(data) end, x, y)
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end
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function CoreCBS:endBattle(isFleeing)
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local transitionEnd = radTransitions.sonic
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if (isFleeing) then
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transitionEnd = defTransitions.circle;
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end
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core.screen:startTransition(radTransitions.borders, transitionEnd,
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function()
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if (core.scenemanager:haveStoredScene("afterBattle")) then
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core.scenemanager:setStoredScene("afterBattle")
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else
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scenes.debug.menu()
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end
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end, self.lastx, self.lasty)
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self.lastx, self.lasty = DEFAULTX, DEFAULTY
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end
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return CoreCBS |