ed70bb6550
Fix #8
61 lines
1.4 KiB
Lua
61 lines
1.4 KiB
Lua
local BehaviourParent = Object:extend()
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function BehaviourParent:new(fighter, skilldata, targetList, highestScore)
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self.fighter = fighter
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self.scoreList = {}
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self.targetList = targetList
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self.skilldata = skilldata
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self.highestScore = highestScore
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self:initScoreList()
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self:calculateAllScores()
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end
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function BehaviourParent:initScoreList()
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for i, target in ipairs(self.targetList) do
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self.scoreList[target.name] = 0
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end
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end
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function BehaviourParent:calculateAllScores()
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for i, target in ipairs(self.targetList) do
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self.scoreList[target.name] = self:calculateScore(target)
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end
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end
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function BehaviourParent:calculateScore(target)
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return 0
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end
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function BehaviourParent:getScore(target)
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return self.scoreList[target.name]
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end
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function BehaviourParent:isBestTarget(target, bestTargetScore, isHighest)
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if (bestTargetScore == nil) then
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return true
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else
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if (isHighest) then
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return (self:getScore(target) >= bestTargetScore)
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else
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return (self:getScore(target) <= bestTargetScore)
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end
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end
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end
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function BehaviourParent:getTarget()
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local bestTargetScore = nil
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local finalTarget = nil
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for i, target in ipairs(self.targetList) do
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if (self:isBestTarget(target, bestTargetScore, self.isHighest)) then
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finalTarget = target
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bestTargetScore = self:getScore(target)
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end
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end
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return finalTarget
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end
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return BehaviourParent
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