74 lines
1.9 KiB
Lua
74 lines
1.9 KiB
Lua
local HUD = Object:extend()
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local gui = require "game.modules.gui"
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local TweenManager = require "game.modules.tweenmanager"
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function HUD:new(turns)
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self.turns = turns
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self.scene = turns.scene
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self.world = self.scene.world
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self.assets = self.scene.assets
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self.frame = gui.newBorder(424, 30, 4)
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self.tweens = TweenManager(self)
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self.playerHUDPosition = -64
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self.battlerCursor = self.turns.turns.current
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end
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function HUD:update(dt)
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self.tweens:update(dt)
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end
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function HUD:movePlayerHUD(beginBattle)
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if (beginBattle) then
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self.tweens:newTween(0, 0.4, {playerHUDPosition = 16}, 'inCubic')
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else
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self.tweens:newTween(0, 0.4, {playerHUDPosition = -64}, 'inCubic')
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end
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end
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function HUD:moveBattleCursor(moveCursorTo)
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self.tweens:newTween(0, 0.2, {battlerCursor = moveCursorTo}, 'inCubic')
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end
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function HUD:getPlayerHUDPosition()
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return self.playerHUDPosition
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end
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function HUD:draw()
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for i, action in ipairs(self.turns.actionList) do
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if action.fighter:canFight() then
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action.fighter:drawIcon(4 + (i-1)*(20), 216)
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else
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self:drawEmptyIcon(4 + (i-1)*(20), 216)
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end
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end
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local cursorx = self.battlerCursor * 20 - 8
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if #self.turns.actionList > 0 then
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self.assets.images["menucursor"]:draw(cursorx, 216, math.rad(90), 1, 1, 4, 8)
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end
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local x, y = 362, 225
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love.graphics.draw(self.frame, 424, 220, 0, -1, 1)
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self.assets.images["hudturn"]:draw(x, y)
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self.assets.fonts["hudnbrs"]:set()
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local turnnbr = self.turns.turns.number
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if (turnnbr < 10) then
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turnnbr = "0" .. turnnbr
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end
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love.graphics.print(turnnbr, x + 33, y + 1)
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end
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function HUD:drawEmptyIcon(x, y)
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local outlineLight = 0.15
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love.graphics.circle("fill", x + 8, y + 8, 2, 8)
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love.graphics.setColor(outlineLight, outlineLight, outlineLight, 1)
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love.graphics.circle("line", x + 8, y + 8, 2, 8)
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utils.graphics.resetColor()
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end
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return HUD
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