84 lines
3.1 KiB
Lua
84 lines
3.1 KiB
Lua
-- A basic file describing the basic attack, in order to make it customizable one
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-- day ?
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-- Also serve as a tutoriel for how to create a file attack and choregraphy
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return {
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name = "attack", -- unused for this attack, but still usefull sometimes
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cost = 00, -- the pp cost of the attack. Will be ignored if it's set
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-- as character default attack
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needTarget = true,
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targetNumber = 1, -- 0 for targeting all ennemies
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effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack
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-- if not nil : {ox, oy, shape, size, affectedByDirection}
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choregraphy = { -- the main attack choregraphy
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit1start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit1end', true},
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit2start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit2end', true},
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit3start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit3end', true},
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{'setAnimation', "none", 'idle', false},
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{'wait', "none", 0.5}
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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-- specific effect when you touch the ennemy.
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},
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}
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--[[
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CHOREGRAPHY POSSIBLE EFFECTS
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-- "wait" :: Simply wait before doing the next command
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-- :: {"wait", condition, duration}
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-- "setAnimation" :: Change the animation of the battler
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-- {"setAnimation", condition, animation, blockProcess}
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-- "addGFX" :: Show a GFX relatively to the target position
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-- :: (player if target is nil)
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-- :: {"addGFX", condition, "gfxname", x, y, affectedByDirection, blockProcess}
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-- "sendDamage" :: Send Damage on the whole target Area
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-- ::
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-- :: {"sendDamage", condition, damageEffect, accuracy, isSpecial, isAerial}
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-- "sendDamageFromPos" :: Send Damage on a point from Actor position
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-- ::
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-- :: {"sendDamageFromPos", condition, dx, dy, damageEffect, accuracy, isSpecial, isAerial, affectedByDirection}
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-- "sendDamageFromCursor" :: Send Damage on a point from Cursor final position
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-- ::
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-- :: {"sendDamageFromCursor", condition, dx, dy, damageEffect, accuracy, isSpecial, isAerial, affectedByDirection}
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-- "dashForward" :: Dash until your are stopped
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-- :: {"dashForward", condition, speed, blockProcess}
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-- "jumpBack" :: jump to initial position
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-- :: {"jumpBack", condition, blockProcess}
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CONDITION TYPES
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--
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-- "sentDamage" :: an ennemy have received damage
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--
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--
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]]
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