sonic-radiance/sonic-radiance.love/game/events/utils.lua
2021-03-20 21:08:54 +01:00

45 lines
1.1 KiB
Lua

EventUtils = {}
-- steps utils
function EventUtils.getStepStructure(stepName)
local stepTypeList = require "game.events.arguments"
return stepTypeList[stepName]
end
function EventUtils.stepExists(stepName)
return (EventUtils.getStepStructure(stepName) ~= nil)
end
function EventUtils.validateStep(stepBaseDatas)
local structure = EventUtils.getStepStructure(stepBaseDatas[1])
if (structure == nil) then
return false
else
return ((#structure + 2) == #stepBaseDatas)
end
end
function EventUtils.getStepDatas(stepBaseDatas)
local stepData = {}
stepData.name = stepBaseDatas[1]
if (EventUtils.validateStep(stepBaseDatas)) then
stepData.condition = stepBaseDatas[2]
local structure = EventUtils.getStepStructure(stepData.name)
stepData.arguments = {}
for i, argumentName in ipairs(structure) do
local argumentContent = stepBaseDatas[i + 2]
stepData.arguments[argumentName] = argumentContent
end
return stepData
else
error("L'étape " .. stepData.name .. " à un nbr d'argument incorrect")
end
end
return EventUtils