693150029c
Fix #10
110 lines
3.7 KiB
Lua
110 lines
3.7 KiB
Lua
local Scene = require "core.modules.scenes"
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local menu = require "scenes.debug.menu.menu"
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local DebugMenu = Scene:extend()
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local panels = require "scenes.debug.menu.infopanel"
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function DebugMenu:new()
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DebugMenu.super.new(self)
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self.assets:batchImport("scenes.debug.commons.assets")
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menu.commons.DebugMenu(self, "BaseMenu")
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menu.commons.SceneWidget(self, "BaseMenu", scenes.title, "Launch Game")
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self:buildBattleMenu()
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self:buildOverworldMenu()
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self:buildSaveMenu()
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self:buildOtherMenu()
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menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
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menu.ExitWidget(self, "BaseMenu")
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self.menusystem:activate()
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self.menusystem:switchMenu("BaseMenu")
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self.panel = panels.Gamedata()
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end
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function DebugMenu:buildOverworldMenu()
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self:addSubMenu("overworld", "BaseMenu", "Overworld")
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menu.commons.SceneWidget(self, "overworld", scenes.overworld, "Launch Overworld")
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menu.commons.SubMenuWidget(self, "overworld", "BaseMenu", "Back")
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end
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function DebugMenu:buildBattleMenu()
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self:addSubMenu("combat", "BaseMenu", "Battle System")
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menu.commons.SceneWidget(self, "combat", scenes.cbs, "Launch Battle")
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menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.battleBack, "Background Viewer")
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menu.commons.SubMenuWidget(self, "combat", "BaseMenu", "Back")
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end
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function DebugMenu:buildSaveMenu()
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self:addSubMenu("save", "BaseMenu", "Save System")
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self:addSubMenu("characters", "save", "Characters")
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self:addSubMenu("team", "save", "Team Formation", panels.Team, nil)
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menu.ChangeLeaderWidget(self, "team")
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for name, data in pairs(game.characters.list) do
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self:addCharacterMenu(name, data)
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menu.AddRemoveWidget(self, "team", data)
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end
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self:addSubMenu("load", "save", "Load Saves")
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for i=1, game.slotNumber do
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menu.LoadWidget(self, "load", i)
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end
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menu.SaveWidget(self, "save")
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menu.commons.SubMenuWidget(self, "save", "BaseMenu", "Back")
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menu.commons.SubMenuWidget(self, "characters", "save", "Back")
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menu.commons.SubMenuWidget(self, "load", "save", "Back")
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menu.SubMenuWidget(self, "team", "save", "Back", panels.Gamedata, nil)
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end
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function DebugMenu:addCharacterMenu(name, data)
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self:addSubMenu(name, "characters", data.fullname, panels.Character, data)
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menu.LevelUpWidget(self, name, data)
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menu.SubMenuWidget(self, name, "characters", "Back", panels.Gamedata, nil)
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end
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function DebugMenu:buildOtherMenu()
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self:addSubMenu("other", "BaseMenu", "Other gameplay")
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self:addSubMenu("battle", "other", "Sonic Battle Maps")
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local mapList = require "datas.gamedata.maps.battle"
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for i, name in ipairs(mapList) do
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local mapData = require("datas.gamedata.maps.battle." .. name)
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local trueName = mapData.name
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menu.commons.SceneWidget(self, "battle", scenes.test, trueName, name)
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end
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menu.commons.SceneWidget(self, "other", scenes.test2, "Shadow Shot Maps")
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menu.commons.SubMenuWidget(self, "battle", "other", "Back")
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menu.commons.SubMenuWidget(self, "other", "BaseMenu", "Back")
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end
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function DebugMenu:update(dt)
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if (love.keyboard.isDown("space") and (not self.menusystem.isActive)) then
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self.menusystem:activate()
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end
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end
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function DebugMenu:addSubMenu(submenu, parent, name, panel, panelArgument)
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local parent = parent or "BaseMenu"
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menu.commons.DebugMenu(self, submenu)
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if (panel == nil) then
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menu.commons.SubMenuWidget(self, parent, submenu, name .. " >")
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else
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menu.SubMenuWidget(self, parent, submenu, name .. " >", panel, panelArgument)
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end
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end
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function DebugMenu:draw()
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if (self.menusystem.isActive) then
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self.assets.fonts["small"]:print("## SONIC RADIANCE - DEBUG MENU ##", 424/2, 8, "center")
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self.assets.fonts["small"]:print("v" .. game.version, 424 - 8, 240 - 22, "right")
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self.panel:draw(240, 48)
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end
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end
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return DebugMenu;
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