ddcd393d2a
Fixes #85
163 lines
4.8 KiB
Lua
163 lines
4.8 KiB
Lua
local ParentMenu = require "game.modules.menus.parents.menu"
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local Widget = require "core.modules.menusystem.widgets"
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local list = {}
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list.ListMenu = ParentMenu:extend()
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list.CenteredWidget = Widget.Text:extend()
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list.DualTextWidget = list.CenteredWidget:extend()
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list.SubMenuWidget = list.DualTextWidget:extend()
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local MENU_ITEM_HEIGHT = 16
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local gui = require "game.modules.gui"
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-- ListMenu
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function list.ListMenu:new(scene, name, x, y, w, itemNumber, isBoxed)
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self.scene = scene
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self.name = name
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local h = itemNumber * MENU_ITEM_HEIGHT
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list.ListMenu.super.new(self, scene, name, x, y, w, h, itemNumber)
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self.cursorTexture = love.graphics.newImage("assets/gui/cursor-menulist.png")
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self.cursorTransition = 0
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self.submenus = {}
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self.itemNumber = itemNumber
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self.isBoxed = isBoxed
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if (self.isBoxed) then
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self.box = gui.newTextBox("assets/gui/dialogbox.png", w, h+16)
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end
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end
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function list.ListMenu:addSubMenu(name, nicerName)
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local submenu = self:clone(name)
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self:addSubMenuWidget(name, nicerName)
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table.insert(self.submenus, name)
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end
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function list.ListMenu:addSubMenuWidget(newmenu, name)
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list.SubMenuWidget(self.scene, self.name, newmenu, name)
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end
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function list.ListMenu:finalize(parent)
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if (parent ~= "" and parent ~= nil) then
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self:addSubMenuWidget(parent, "Back")
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self:setCancelWidget()
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end
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for i,name in ipairs(self.submenus) do
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if (self.menusystem.menus[name] ~= nil) then
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self.menusystem.menus[name]:finalize(self.name)
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end
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end
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end
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function list.ListMenu:clone(name)
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return list.ListMenu(self.scene, name, self.x, self.y, self.w, self.itemNumber, self.isBoxed)
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end
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function list.ListMenu:update(dt)
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list.ListMenu.super.update(self, dt)
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self:updateCursorPosition(dt)
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end
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function list.ListMenu:updateCursorPosition(dt)
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local relativecursor = self.widget.selected - self.view.firstSlot
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local transition = self.cursorTransition - relativecursor
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if math.abs(transition) < 0.1 then
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self.cursorTransition = relativecursor
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else
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local speed = dt*45
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local movement = ((relativecursor) - (self.cursorTransition))
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self.cursorTransition = (self.cursorTransition) + movement * speed
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end
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end
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function list.ListMenu:drawCursor()
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local x, y = self:getCursorPosition()
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love.graphics.draw(self.cursorTexture, x, y)
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end
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function list.ListMenu:getCursorPosition()
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local addition = MENU_ITEM_HEIGHT
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local x = self.x + 6
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local y = self.y + ((self.cursorTransition) * addition) + 1
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return x, y
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end
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function list.ListMenu:draw()
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if (self.isBoxed) then
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love.graphics.draw(self.box, self.x, self.y - 8)
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end
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self:updateView()
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local widgety = self.y
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local widgetx = self.x
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for i,v in ipairs(self.widget.list) do
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if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
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v:draw(widgetx, widgety, self.w, self.widget.h)
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(widgetx, widgety, self.w, self.widget.h)
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else
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v:draw(widgetx, widgety, self.w, self.widget.h)
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end
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widgetx, widgety = self:getNextPosition(widgetx, widgety, self.widget.h)
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end
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end
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end
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function list.ListMenu:getNextPosition(x, y, h)
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return x, y+h
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end
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-- Widgets
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-- Tout les widgets pour la liste de base
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-- Widget centré
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function list.CenteredWidget:new(scene, menu_name, label)
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local font = scene.assets.fonts["small"]
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font:setFilter("shadow")
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self.scene = scene
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local widgetMenu = scene.menusystem.menus[menu_name]
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list.CenteredWidget.super.new(self, widgetMenu, font, label)
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end
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function list.CenteredWidget:drawCanvas()
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local h = math.floor(self.height / 2) - (self.font:getHeight() / 2) - 2
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self.font:setColor(self.color[1], self.color[2], self.color[3], 1)
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self.font:draw(self.label, self.width / 2, h, -1, "center")
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self.font:setColor(1, 1, 1, 1)
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utils.graphics.resetColor()
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end
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-- Widget avec deux bouts de textes
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function list.DualTextWidget:new(scene, menu_name, label, label2)
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self.label2 = label2
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list.DualTextWidget.super.new(self, scene, menu_name, label)
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end
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function list.DualTextWidget:drawCanvas()
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local h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:setColor(self.color[1], self.color[2], self.color[3], 1)
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self.font:draw(self.label, 16, h, -1, "left")
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self.font:draw(self.label2, self.width - 8, h, -1, "right")
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self.font:setColor(1, 1, 1, 1)
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utils.graphics.resetColor()
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end
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-- Widget de sous-menu
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function list.SubMenuWidget:new(scene, menu_name, newmenu, label)
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local label2 = ""
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if (label ~= "Back") then
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label2 = ">"
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end
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list.SubMenuWidget.super.new(self, scene, menu_name, label, label2)
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self.newmenu = newmenu
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end
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function list.SubMenuWidget:action()
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self.scene.assets:playSFX("mBeep")
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self.scene.menusystem:switchMenu(self.newmenu)
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self.scene.menusystem.menus[self.newmenu]:activationAction()
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end
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return list
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