67 lines
2 KiB
Lua
67 lines
2 KiB
Lua
local StepParent = require "game.events.event.parent"
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local DialogBox = StepParent:extend()
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local Talkies = require('core.libs.talkies')
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function DialogBox:new(controller, args)
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DialogBox.super.new(self, controller, args)
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Talkies.font = love.graphics.newFont("assets/gui/fonts/PixelOperator.ttf", 16)
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Talkies.talkSound = love.audio.newSource("assets/sfx/talk.wav", "static")
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Talkies.optionOnSelectSound = love.audio.newSource("assets/sfx/menus/select.wav", "static")
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Talkies.optionSwitchSound = love.audio.newSource("assets/sfx/menus/beep.wav", "static")
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end
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function DialogBox:start()
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local args = self:addOptions()
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if (args == nil) then
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Talkies.say(self.arguments.title, self.arguments.message)
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else
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Talkies.say(self.arguments.title, self.arguments.message, args)
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end
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end
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function DialogBox:addOptions()
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local args = {}
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args.options = {}
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local haveAddedSomething = false
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if (self.arguments.option1 ~= nil) then
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table.insert(args.options, {self.arguments.option1, function() self:setOption(1) end})
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haveAddedSomething = true
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end
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if (self.arguments.option2 ~= nil) then
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table.insert(args.options, {self.arguments.option2, function() self:setOption(2) end})
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haveAddedSomething = true
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end
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if (self.arguments.option3 ~= nil) then
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table.insert(args.options, {self.arguments.option3, function() self:setOption(3) end})
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haveAddedSomething = true
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end
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if (haveAddedSomething) then
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return args
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end
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end
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function DialogBox:setOption(num)
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self.events:addFlag(self.arguments.flag, num)
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self:finish()
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end
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function DialogBox:update(dt)
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Talkies.update(dt)
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if (not Talkies.isOpen()) then
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self:finish()
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end
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local keys = self.events.scene.sources[1].keys
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if (keys["up"].isPressed) then Talkies.prevOption();
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elseif (keys["down"].isPressed) then Talkies.nextOption();
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elseif (keys["A"].isPressed) then Talkies.onAction();
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end
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end
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function DialogBox:draw()
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Talkies.draw()
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end
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return DialogBox;
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