188 lines
4.9 KiB
Lua
188 lines
4.9 KiB
Lua
local Battler = require("scenes.battlesystem.actors.battler")
|
|
local Hero = Battler:extend()
|
|
|
|
-- INIT FUNCTIONS
|
|
-- Initialize the hero
|
|
|
|
function Hero:new(world, x, y, owner, charnumber)
|
|
Hero.super.new(self, world, x, y, 0)
|
|
self.isHero = true
|
|
self.owner = owner
|
|
|
|
self:initMovementSystem()
|
|
|
|
self:initSprite()
|
|
|
|
self.side = "heroes"
|
|
end
|
|
|
|
-- UPDATE FUNCTION
|
|
-- Update the hero
|
|
|
|
function Hero:update(dt)
|
|
Hero.super.update(self, dt)
|
|
-- Calculate speed to calculate animation speed
|
|
self:updateSpeed(dt)
|
|
|
|
self.xprevious = self.x
|
|
self.yprevious = self.y
|
|
self.zprevious = self.z
|
|
end
|
|
|
|
-- MOVE FUNCTIONS
|
|
-- All functions handling the moving
|
|
|
|
local MOVEMENT_DURATION = 0.20
|
|
|
|
function Hero:initMovementSystem()
|
|
self.startx, self.starty = self.x, self.y
|
|
self.xprevious, self.yprevious, self.zprevious = self.x, self.y, self.z
|
|
self.direction = 1
|
|
self.directionPrevious = 1
|
|
self.directionLocked = false
|
|
self.unlockDirection = true
|
|
|
|
self:initJump()
|
|
end
|
|
|
|
function Hero:goTo(dx, dy, duration, easing)
|
|
local easing = easing or 'inOutQuad'
|
|
if duration > 0 then
|
|
self.tweens:newTween(0, duration, {x = dx, y = dy}, easing)
|
|
end
|
|
self.tweens:newTimer(duration + 0.02, "goTo")
|
|
end
|
|
|
|
function Hero:jumpTo(dx, dy, sizeFactor, duration, spinjump, easing)
|
|
local easing = easing or 'inOutQuad'
|
|
local dist = utils.math.pointDistance(self.x, self.y, dx, dy)
|
|
local jumpHeight = dist * 8 * sizeFactor
|
|
self.tweens:newTween(0, duration, {x = dx, y = dy}, easing)
|
|
self.tweens:newTimer(duration + 0.02, "jumpTo")
|
|
self:setJump(jumpHeight, spinjump, duration)
|
|
end
|
|
|
|
function Hero:updateSpeed(dt)
|
|
self:applyMotion(dt)
|
|
self.xspeed = self.x - self.xprevious
|
|
self.yspeed = self.y - self.yprevious
|
|
self.zspeed = self.z - self.zprevious
|
|
|
|
self.gspeed = math.sqrt(self.xspeed^2 + self.yspeed^2)
|
|
|
|
-- Handle direction
|
|
if math.abs(self.xspeed) > 0 then
|
|
if (self.directionLocked == false) then
|
|
self.direction = utils.math.sign(self.xspeed)
|
|
end
|
|
else
|
|
if self.unlockDirection then
|
|
self.unlockDirection = false
|
|
self.directionLocked = false
|
|
end
|
|
end
|
|
|
|
if self.z > 0 and self.jump.spin == false then
|
|
if self.zspeed > 0 then
|
|
self:changeAnimation("jump")
|
|
else
|
|
self:changeAnimation("fall")
|
|
end
|
|
end
|
|
|
|
self:setCustomSpeed(self.gspeed * 320)
|
|
end
|
|
|
|
function Hero:initJump()
|
|
self.jump = {}
|
|
self.jump.spin = false
|
|
end
|
|
|
|
function Hero:setJump(size, spinjump, duration)
|
|
local tweenDuration = duration / 2
|
|
self.tweens:newTween(0, tweenDuration, {z = size}, 'outQuad')
|
|
self.tweens:newTween(tweenDuration, tweenDuration, {z = 0}, 'inQuad')
|
|
self.jump.spin = spinjump
|
|
end
|
|
|
|
function Hero:setMotionX(direction, speed)
|
|
self.motion = speed
|
|
self.motionDirection = direction
|
|
end
|
|
|
|
function Hero:applyMotion(dt)
|
|
if self.motion ~= 0 and self.motion ~= nil then
|
|
local dx = self.x + self.motion * self.motionDirection * dt
|
|
-- {1, 0, "line", 5, true}
|
|
local ox = self.choregraphy.startx + (self.choregraphy.effectArea[1] * self.choregraphy.direction)
|
|
local oy = self.choregraphy.starty + self.choregraphy.effectArea[2]
|
|
local shape = self.choregraphy.effectArea[3]
|
|
local size = self.choregraphy.effectArea[4]
|
|
local direction = self.choregraphy.direction
|
|
|
|
local new_case_x = utils.math.round(dx)
|
|
local new_case_y = utils.math.round(self.y)
|
|
print(new_case_x, new_case_y, self.world:caseIsEmpty(new_case_x, new_case_y, self))
|
|
if self.maputils.isInMask(dx, self.y, ox, oy, shape, size, direction) and self.world:caseIsEmpty(new_case_x, new_case_y, self) then
|
|
self.x = dx
|
|
else
|
|
self.x = dx
|
|
self.motion = 0
|
|
if (self.blockingChoregraphy == 'action_dashForward') then
|
|
self:unblockChoregraphy()
|
|
self.direction = self.choregraphy.direction
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- CHOREGRAPHY FUNCTIONS
|
|
-- All functions related to the choregraphy system
|
|
|
|
function Hero:blockChoregraphy(isBlocking, currentlyBlocking, blockedBy)
|
|
if (isBlocking) then
|
|
self.currentlyBlocking = currentlyBlocking
|
|
self.blockedBy = blockedBy
|
|
end
|
|
end
|
|
|
|
function Hero:unblockChoregraphy()
|
|
self.currentlyBlocking:finish()
|
|
self.currentlyBlocking = nil
|
|
end
|
|
|
|
function Hero:timerResponse(signal)
|
|
if ((self.currentlyBlocking ~= nil) and (signal == self.blockedBy)) then
|
|
self:unblockChoregraphy()
|
|
end
|
|
end
|
|
|
|
function Hero:choregraphyEnded()
|
|
self.direction = 1
|
|
end
|
|
|
|
-- ASSETS FUNCTIONS
|
|
-- Load and play assets needed by the character
|
|
|
|
function Hero:initSprite()
|
|
self.assets:addSprite(self.owner.name, "datas/gamedata/characters/" .. self.owner.name .. "/sprites")
|
|
self.assets.sprites[self.owner.name]:setCustomSpeed(16)
|
|
self:setSprite(self.owner.name, 32, 48, true)
|
|
self:cloneSprite()
|
|
self:changeAnimation("idle")
|
|
end
|
|
|
|
function Hero:animationEnded(animation)
|
|
if (self.currentlyBlocking ~= nil and self.blockedBy=="animation") then
|
|
self:unblockChoregraphy()
|
|
end
|
|
end
|
|
|
|
-- DRAW FUNCTIONS
|
|
-- Draw everything related to the hero
|
|
|
|
function Hero:draw()
|
|
self:drawSprite(0, -self.z)
|
|
end
|
|
|
|
return Hero
|