sonic-radiance/sonic-radiance.love/scenes/battlesystem/init.lua
Kazhnuz 2932a7d85a improvement: port the cbs menus and gui
Make them handled by a single screen, removing a lot of dispersed
drawing code in the turns handler
2021-09-16 22:26:59 +02:00

97 lines
2 KiB
Lua

local Scene = require "game.scenes"
local BattleSystem = Scene:extend()
local World = require "scenes.battlesystem.world"
local Turns = require "scenes.battlesystem.turns"
local VictoryScreen = require "scenes.battlesystem.gui.screens.victory"
local GameOverScreen = require "game.modules.gui.gameover"
local CbsScreen = require "scenes.battlesystem.gui"
local TweenManager = require "birb.classes.time"
function BattleSystem:new(battleData)
BattleSystem.super.new(self)
self.assets:batchImport("assets.battle")
self:playMusic(battleData.music)
self:initManagers(battleData)
self:startBattle()
CbsScreen()
self.screen = nil
self.tweens = TweenManager(self)
end
function BattleSystem:playMusic(music)
self.assets:setMusic("assets/music/" .. music .. ".mp3")
self.assets:playMusic()
end
function BattleSystem:initManagers(battleData)
self.datas = {}
self.world = World(self)
self.turns = Turns(self, battleData)
end
function BattleSystem:startBattle()
self.turns:startBattle()
end
function BattleSystem:finishBattle()
self.assets:setMusic("assets/music/victory.mp3")
self.assets:playMusic()
self.screen = VictoryScreen(self)
end
function BattleSystem:fleeBattle()
self.tweens:newTimer(2, "flee")
end
function BattleSystem:timerResponse(name)
if (name == "flee") then
self:returnToOverworld(true)
end
end
function BattleSystem:returnToOverworld(isFleeing)
self.assets:silence()
game.cbs:endBattle(isFleeing)
end
function BattleSystem:looseBattle()
GameOverScreen(self)
end
function BattleSystem:haveMenus()
return self.gui.elements["battleMenu"].isVisible
end
function BattleSystem:update(dt)
self.tweens:update(dt)
self.world:update(dt)
self.turns:update(dt)
if (self.screen ~= nil) then
self.screen:update(dt)
end
end
function BattleSystem:draw()
BattleSystem.super.draw(self)
if (self.screen ~= nil) then
self.screen:draw()
end
end
function BattleSystem:exit()
self.world:destroy()
self.battlearena = nil
collectgarbage()
end
return BattleSystem