sonic-radiance/sonic-radiance.love/datas/parsers/choregraphystep.lua

35 lines
1.4 KiB
Lua

return {
headings = {"name", "condition"},
argumentLists = {
["wait"] = {"duration"},
["addGFX"] = {'sprite', "origin", "x", "y", "z", "affectedByDirection", 'blockProcess'},
["playSFX"] = {"sfx"},
["sendDamage"] = {"power", "type", "element", "isSpecial"},
["goTo"] = {"who", "origin", "x", "y", "duration", "blockProcess"},
["goTo3D"] = {"who", "origin", "x", "y", "z", "duration", "blockProcess"},
["setAnimation"] = {"who", "animation", "blockProcess"},
["jump"] = {"who", "power", "useDefaultAnimation", "blockProcess"},
["jumpTo"] = {"who", "origin", "x", "y", "duration", "blockProcess"},
["jumpBack"] = {"who", "height", "speed", "blockProcess"},
["waitActorFinished"] = {"waitFor"},
["setAnimSpeed"] = {"who", "speed"},
["waitFor"] = {"waitFor"},
["skipTo"] = {"skipTo"},
["addQTE"] = {"qteData", "origin", "blockProcess"},
["setCounter"] = {"counterName", "number", "relative"},
["useItemEffect"] = {},
["stopMov"] = {"who"},
--[name] = {args},
},
argumentWrapper = "arguments",
}
-- The "origin" argument can have the different values
-- - "target" : the action target. if there is multiple target, it'll
-- be equal to the middle of the ennemy line
--
-- - "self" : the fighter's actor position
--
-- - "start" : the fighter's starting position
--
-- - "absolute" : the 0,0 coordinates