9 lines
315 B
Lua
9 lines
315 B
Lua
local World3D = require "core.modules.world.world3D"
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local RadianceWorld = World3D:extend()
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function RadianceWorld:new(scene, maptype, mapname)
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local mappath = game.utils.getMapPath(maptype, mapname)
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RadianceWorld.super.new(self, scene, "game.modules.world.actors", mappath, maptype)
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end
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return RadianceWorld
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