sonic-radiance/sonic-radiance.love/datas/gamedata/skills/attack.lua

78 lines
2.8 KiB
Lua

-- A basic file describing the basic attack, in order to make it customizable one
-- day ?
-- Also serve as a tutoriel for how to create a file attack and choregraphy
return {
name = "attack", -- unused for this attack, but still usefull sometimes
cost = 00, -- the pp cost of the attack. Will be ignored if it's set
-- as character default attack
target = nil, -- which area can be selected as a target with the cursor.
-- if not nil : {ox, oy, shape, size, affectedByDirection}
targetNumber = 1, -- how many ennemy you can target with the attack.
effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack
-- if not nil : {ox, oy, shape, size, affectedByDirection}
choregraphy = { -- the main attack choregraphy
{'playSFX', "none", 'hit'},
{'setAnimation', "none", 'hit1start', true},
{'sendDamage', "none", 33, 100, false, false},
{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{'setAnimation', "none", 'hit1end', true},
{'playSFX', "none", 'hit'},
{'setAnimation', "none", 'hit2start', true},
{'sendDamage', "none", 33, 100, false, false},
{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{'setAnimation', "none", 'hit2end', true},
{'playSFX', "none", 'hit'},
{'setAnimation', "none", 'hit3start', true},
{'sendDamage', "none", 33, 100, false, false},
{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{'setAnimation', "none", 'hit3end', true},
{'setAnimation', "none", 'idle', false},
{'wait', "none", 0.5}
},
onContact = { -- if the attack move and touch multiple ennemies, you can add
-- specific effect when you touch the ennemy.
},
}
--[[
CHOREGRAPHY POSSIBLE EFFECTS
-- "wait" :: Simply wait before doing the next command
-- :: {"wait", condition, duration}
-- "setAnimation" :: Change the animation of the battler
-- {"setAnimation", condition, animation, blockProcess}
-- "addGFX" :: Show a GFX relatively to the target position
-- :: (player if target is nil)
-- :: {"addGFX", condition, "gfxname", x, y, affectedByDirection, blockProcess}
-- "sendDamage" :: Send Damage on the whole target Area
-- ::
-- :: {"sendDamage", condition, damageEffect, accuracy, isSpecial, isAerial}
-- "dashForward" :: Dash until your are stopped
-- :: {"dashForward", condition, speed, blockProcess}
-- "jumpBack" :: jump to initial position
-- :: {"jumpBack", condition, blockProcess}
CONDITION TYPES
--
-- "sentDamage" :: an ennemy have received damage
--
--
]]