sonic-radiance/sonic-radiance.love/game/modules/gui/statusbar.lua

65 lines
1.6 KiB
Lua

local StatusBar = Object:extend()
local TweenManager = require "birb.classes.time"
local gui = require "game.modules.gui"
local Emblem = require "game.modules.gui.emblem"
local ComplexHPBar = require "game.modules.gui.complexhpbar"
function StatusBar:new(abstract, scene)
self.assets = scene.assets
self.abstract = abstract
self.emblem = Emblem(abstract, scene)
self.hp = self.abstract.hp
self.pp = self.abstract.pp
self.stats = self.abstract:getStats()
self.hpbar = ComplexHPBar(58)
self.ppbar = ComplexHPBar(58)
self.hpbar:setColorForeground(248/255, 160/255, 0, 1)
self.hpbar:setColorBackground(112/255, 0, 0)
self.ppbar:setColorForeground(0, 248/255, 248/255, 1)
self.ppbar:setColorBackground(0, 54/255, 229/255)
self.tweens = TweenManager(self)
end
function StatusBar:update(dt)
self.tweens:update(dt)
end
function StatusBar:updateHP()
self.tweens:newTween(0, 0.3, {hp = self.abstract.hp}, 'linear')
end
function StatusBar:updatePP()
self.tweens:newTween(0, 0.3, {pp = self.abstract.pp}, 'linear')
end
function StatusBar:draw(x, y)
self.emblem:drawBackground(x, y)
self:drawStatusArea(x+10, y-8)
self.emblem:drawForeground(x, y)
end
function StatusBar:drawStatusArea(x, y)
self.assets.images["statusbar"]:draw(x, y)
local hpmax = self.stats.hpmax
local ppmax = self.stats.ppmax
self.assets.fonts["hudnbrs_small"]:set()
self.hpbar:drawWithLabels(x + 6, y + 9, self.hp, hpmax)
self.ppbar:drawWithLabels(x + 18, y + 21, self.pp, ppmax)
local lvl = self.abstract.level
if lvl < 100 then
lvl = "0" .. lvl
end
love.graphics.print(lvl, x+42, y+1)
end
return StatusBar