sonic-radiance/sonic-radiance.love/scenes/overworld/charsetmanager.lua
2021-04-02 19:33:56 +02:00

88 lines
2.4 KiB
Lua

local Charset = Object:extend()
local folder = "assets/sprites/charset/"
local animation = {1, 2, 3, 2}
local directionList = {"down", "right", "up", "left"}
local CHARWIDTH = 38
local CHARHEIGHT = 48
function Charset:new(scene)
self.char = {}
self.list = {}
for i=1, 2 do
for j=1, 4 do
local id = ((i-1)*4) + j
self.char[id] = self:addChar(i, j)
end
end
self.currentFrame = 0
end
function Charset:update(dt)
if (core.screen:isActive()) then
self.currentFrame = ((self.currentFrame + (dt*5)) % 4)
end
end
function Charset:addChar(ii, jj)
local charx, chary = (jj-1)*(CHARWIDTH*3), (ii-1)*(CHARHEIGHT*4)
local char = {}
for i=1, 4 do
local animatedDirection = {}
local running = {}
for j=1, 3 do
local x, y = charx + ((j-1)*CHARWIDTH), (chary + (i-1)*CHARHEIGHT)
--print(x, y)
running[j] = love.graphics.newQuad(x, y, CHARWIDTH, CHARHEIGHT, CHARWIDTH*12, CHARHEIGHT*8)
end
local direction = directionList[i]
char[direction] = running
end
return char
end
function Charset:getTexture(charsetName)
if (self.list[charsetName] == nil) then
self:addTexture(charsetName)
end
return self.list[charsetName]
end
function Charset:addTexture(charsetName)
self.list[charsetName] = love.graphics.newImage(folder .. charsetName .. ".png")
end
function Charset:getRunningFrame(charID, direction)
local char = self.char[charID]
local animatedDirection = char[direction]
local fakeFrame = math.min(math.floor(self.currentFrame) + 1, 4)
local trueFrame = animation[fakeFrame]
return animatedDirection[trueFrame]
end
function Charset:getStandingFrame(charID, direction)
local char = self.char[charID]
local animatedDirection = char[direction]
return animatedDirection[2]
end
function Charset:draw(charsetName, charID, direction, x, y)
local drawable = self:getTexture(charsetName)
local quad = self:getRunningFrame(charID, direction)
love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32)
end
function Charset:drawStanding(charsetName, charID, direction, x, y)
local drawable = self:getTexture(charsetName)
local quad = self:getStandingFrame(charID, direction)
love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32)
end
function Charset:drawTurning(charsetName, charID, x, y)
local dir = math.min(math.floor(self.currentFrame) + 1, 4)
return self:drawStanding(charsetName, charID, directionList[dir], x, y)
end
return Charset