59 lines
1.4 KiB
Lua
59 lines
1.4 KiB
Lua
local Scene = require "core.modules.scenes"
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local BattleSystem = Scene:extend()
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local BattleArena = require "scenes.battlesystem.controller.battlearena"
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local ActorManager = require "scenes.battlesystem.controller.actors"
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local HUD = require "scenes.battlesystem.controller.hud"
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local Cursor = require "scenes.battlesystem.controller.cursor"
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local MenuSystem = require "scenes.battlesystem.controller.menu"
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function BattleSystem:new()
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self:initManagers()
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end
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function BattleSystem:initManagers()
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--self.loader = Loader()
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self.datas = {}
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self.battlearena = BattleArena(self)
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self.actormanager = ActorManager(self)
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self.hud = HUD(self)
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self.cursor = Cursor(self)
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self.menusystem = MenuSystem(self)
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end
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function BattleSystem:update(dt)
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self.hud:update(dt)
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self.battlearena:update(dt)
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self.cursor:update(dt)
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self.assets:update(dt)
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self.actormanager:update(dt)
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self.menusystem:update(dt)
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end
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function BattleSystem:draw()
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--CScreen:apply()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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--love.graphics.draw(self.background, 0, 0)
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self.battlearena:draw()
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self.cursor:drawBottom()
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self.battlearena:drawEntities()
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self.cursor:drawTop()
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self.hud:draw()
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self.actormanager:draw()
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self.menusystem:draw(dt)
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--CScreen:cease()
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end
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function BattleSystem:exit()
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self.world:destroy()
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self.battlearena = nil
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collectgarbage()
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end
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return BattleSystem
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