19 lines
509 B
Lua
19 lines
509 B
Lua
local PlayerCharset = Object:extend()
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function PlayerCharset:initPlayerCharset()
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self:updateCurrentCharset()
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end
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function PlayerCharset:updateCurrentCharset()
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if (not self.isJumping) then
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self:setCharset(self.active.data.charset, self.active.data.charId)
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self.largeAnim = false
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self.isFast = false
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else
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self:setCharset(self.active.data.charset .. "-jump", self.active.data.charId)
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self.largeAnim = true
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self.isFast = true
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end
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end
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return PlayerCharset |