sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/systems/ennemyaction.lua
2020-08-05 09:25:38 +02:00

23 lines
600 B
Lua

local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
local EnnemyAction = ActionParent:extend()
function EnnemyAction:new(fighter, skill)
self.data = game.skills:getEnnemySkillData(skill)
EnnemyAction.super.new(self, fighter)
end
function EnnemyAction:needTarget()
return (self.data.targetNumber == 1), self.data.targetEnnemies
end
function EnnemyAction:startAction()
core.debug:print("cbs/action", "Starting flee action")
self:loadChoregraphyFromSkill(self.data)
end
function EnnemyAction:getData()
return self.data
end
return EnnemyAction