140 lines
3.1 KiB
Lua
140 lines
3.1 KiB
Lua
local MenuSystem = Object:extend()
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local cwd = (...):gsub('%.init$', '') .. "."
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MenuSystem.Parent = require(cwd .. "parent")
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MenuSystem.ListBox = require(cwd .. "listbox")
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MenuSystem.FlowBox = require(cwd .. "flowbox")
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MenuSystem.Grid = require(cwd .. "grid")
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MenuSystem.TextMenu = require(cwd .. "textmenu")
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MenuSystem.Widget = require(cwd .. "widgets")
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--local VirtualPad = require "modules.virtualpad"
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function MenuSystem:new()
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self.menus = {}
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self.focusedMenu = ""
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end
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function MenuSystem:reset()
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self.menus = {}
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end
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function MenuSystem:addMenu(name, menu)
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self.menus[name] = menu
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end
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function MenuSystem:update(dt)
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self:removeDestroyedMenus()
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for k,v in pairs(self.menus) do
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v:update(dt)
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v:updateWidgets(dt)
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end
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if self.menus[self.focusedMenu] ~= nil then
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-- Only check buttons if the current focused menu is actually active
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if self.menus[self.focusedMenu].isActive then
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for k,v in pairs(self.keys) do
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if self.keys[k].isPressed then
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self.menus[self.focusedMenu]:keyreleased(k)
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end
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end
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end
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end
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end
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function MenuSystem:switchMenu(menu)
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for k,v in pairs(self.menus) do
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if k == menu then
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v:getFocus()
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v:setVisibility(true)
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v.isActive = true
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else
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v:setVisibility(false)
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v.isActive = false
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end
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end
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end
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function MenuSystem:setAllMenuVisibility(visibility)
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for k,v in pairs(self.menus) do
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v:setVisibility(visibility)
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end
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end
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function MenuSystem:setAllMenuActivity(activity)
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for k,v in pairs(self.menus) do
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v.isActive = activity
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end
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end
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function MenuSystem:removeDestroyedMenus()
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-- On retire les entitées marquées comme supprimées
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for k,v in pairs(self.menus) do
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if (v.isDestroyed == true) then
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self.menus[k] = nil
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end
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end
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end
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function MenuSystem:keyreleased(key, code)
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-- TODO:depreciated function
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end
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function MenuSystem:mousemoved(x, y, dx, dy)
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for k,v in pairs(self.menus) do
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if v.isActive then
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if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
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v:mousemoved(x - v.x, y - v.y)
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break;
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end
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end
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end
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end
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function MenuSystem:mousepressed( x, y, button, istouch )
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for k,v in pairs(self.menus) do
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if v.isActive then
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if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
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v:mousepressed(x - v.x, y - v.y, button, istouch )
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break;
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end
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end
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end
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end
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function MenuSystem:getDrawList()
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local drawList = {}
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for k,v in pairs(self.menus) do
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local drawObject = {}
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drawObject.name = k
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drawObject.depth = v.depth
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table.insert(drawList, drawObject)
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end
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table.sort(drawList, function(a,b) return a.depth > b.depth end)
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return drawList
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end
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function MenuSystem:draw(dt) -- On dessine les entitées
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self.drawList = self:getDrawList()
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for i,v in ipairs(self.drawList) do
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local v2 = self.menus[v.name]
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if (v2.isVisible) then
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v2:draw(dt)
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end
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end
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if self.menus[self.focusedMenu] ~= nil then
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if (self.menus[self.focusedMenu].isVisible) then
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self.menus[self.focusedMenu]:drawCursor()
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end
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end
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end
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return MenuSystem
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