22 lines
696 B
Lua
22 lines
696 B
Lua
local Obj = {}
|
|
|
|
-- On charge toutes les différentes types d'acteurs
|
|
local cwd = (...):gsub('%.init$', '') .. "."
|
|
Obj.Player = require(cwd .. "fighters.player")
|
|
Obj.Ring = require(cwd .. "items.ring")
|
|
|
|
Obj.index = {}
|
|
Obj.index["player"] = Obj.Player
|
|
|
|
Obj.collisions = {}
|
|
Obj.collisions["wall"] = require(cwd .. "collisions.wall")
|
|
Obj.collisions["invisible"] = require(cwd .. "collisions.invisible")
|
|
Obj.collisions["floor"] = require(cwd .. "collisions.floor")
|
|
Obj.collisions["textured"] = require(cwd .. "collisions.textured")
|
|
Obj.collisions["fakefloor"] = require(cwd .. "collisions.fakefloor")
|
|
|
|
Obj.index = {}
|
|
Obj.index[01] = Obj.Ring
|
|
Obj.index[02] = Obj.Ring
|
|
|
|
return Obj
|