115 lines
2.7 KiB
Lua
115 lines
2.7 KiB
Lua
-- BaseActor.lua :: the global implementation of an actor. Basically, it abstract
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-- everything that isn't only 2D or 3D related to the actor system.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local BaseActor = Object:extend()
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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function BaseActor:init(world, type)
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self.type = type or ""
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self.depth = 0
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self.updateFunctions = {}
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self:setManagers(world)
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self:setDebugColor(1, 1, 1)
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self:register()
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self.useTileCollision = true
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end
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function BaseActor:setProperties(properties)
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-- Do something here
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end
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function BaseActor:addUpdateFunction(func)
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table.insert(self.updateFunctions, func)
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end
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function BaseActor:applyUpdateFunctions(dt)
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for key, func in ipairs(self.updateFunctions) do
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func(self, dt)
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end
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end
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function BaseActor:setManagers(world)
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self.world = world
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self.scene = world.scene
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self.obj = world.obj
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self.assets = self.scene.assets
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end
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function BaseActor:setDebugColor(r,g,b)
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self.debug = {}
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self.debug.r = r
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self.debug.g = g
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self.debug.b = b
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end
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function BaseActor:register()
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self.world:registerActor(self)
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self.isDestroyed = false
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end
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function BaseActor:destroy()
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self.world:removeActor(self)
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self.isDestroyed = true
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end
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-- UPDATE FUNCTIONS
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-- Theses functions are activated every steps
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function BaseActor:updateStart(dt)
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end
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function BaseActor:update(dt)
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self:updateStart(dt)
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self:applyUpdateFunctions(dt)
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self:updateState(dt)
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self:updateEnd(dt)
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end
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function BaseActor:updateEnd(dt)
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end
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-- DRAW FUNCTIONS
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-- Draw the actors.
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function BaseActor:drawStart()
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end
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function BaseActor:draw()
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self:drawStart()
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self:drawEnd()
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end
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function BaseActor:drawEnd()
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end
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return BaseActor
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