sonic-radiance/sonic-radiance.love/scenes/battlesystem/actors/ennemy.lua
2019-08-14 22:47:10 +02:00

43 lines
1 KiB
Lua

local Battler = require("scenes.battlesystem.actors.battler")
local Ennemy = Battler:extend()
local gui = require "game.modules.gui"
function Ennemy:new(world, x, y)
Ennemy.super.new(self, world, x, y, 0)
self.isEnnemy = true
self.actionPerTurn = 2
end
function Ennemy:draw()
local x, y = self.maputils.gridToPixel(self.x, self.y, true)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x - 8, y - 32, 16, 32)
love.graphics.setColor(1, 1, 1, 1)
end
function Ennemy:drawHUD()
local x, y = self.maputils.gridToPixel(self.x, self.y, true)
love.graphics.setColor(0, 0, 0, 1)
gui.drawBar(x - 14, y - 38, 26, 4)
love.graphics.setColor(248/255, 160/255, 0, 1)
gui.drawBar(x - 14, y - 37, 24, 2)
love.graphics.setColor(1, 1, 1, 1)
end
function Ennemy:drawIcon(x, y)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x, y, 16, 16)
love.graphics.setColor(1, 1, 1, 1)
end
function Ennemy:getStats()
local stats = {}
stats.speed = 25
return stats
end
return Ennemy