55 lines
1.4 KiB
Lua
55 lines
1.4 KiB
Lua
local CharacterLevel = Object:extend()
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local charutils = require "game.utils.characters"
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local STATS = require "datas.stats"
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function CharacterLevel:initLevel()
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self.level = self.data.startlevel
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self.exp = charutils.getExpValue(self.level)
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self.exp_next = charutils.getExpValue(self.level + 1)
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end
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function CharacterLevel:setLevel(newlevel)
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self.level = newlevel
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local exp
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local exp_min = charutils.getExpValue(self.level)
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local exp_max = charutils.getExpValue(self.level + 1)
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exp = self.exp
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self.exp = math.max(math.min(exp, exp_max - 1), exp_min)
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self.exp_next = exp_max
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self.stats = self:createStats()
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end
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function CharacterLevel:levelUp()
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if (game.difficulty:get("levelUpHeal")) then
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self:heal()
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end
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self:setLevel(self.level + 1)
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end
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function CharacterLevel:getComputedStat(statname)
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local baseStat = self.data.stats[statname]
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if (baseStat == nil) then
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error("Stat " .. statname .. " doesn't exist")
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else
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local stat = 0
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if (statname == "hpmax") then
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stat = charutils.getHPValue(self.level, baseStat)
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elseif (statname == "ppmax") then
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stat = charutils.getPPValue(self.level, baseStat)
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else
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stat = charutils.getStatValue(self.level, baseStat)
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end
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return stat
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end
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end
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function CharacterLevel:getStatList()
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return STATS.LIST
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end
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return CharacterLevel
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