104 lines
2.7 KiB
Lua
104 lines
2.7 KiB
Lua
local maputils = {}
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maputils.CONST = {}
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maputils.CONST.STARTX = -8
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maputils.CONST.STARTY = 90
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function maputils.newEmptyMap()
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return {
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{00,00,00,00,00,00,00,00,00,00,00,00},
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{00,00,00,00,00,00,00,00,00,00,00,00},
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{00,00,00,00,00,00,00,00,00,00,00,00},
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{00,00,00,00,00,00,00,00,00,00,00,00},
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{00,00,00,00,00,00,00,00,00,00,00,00},
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{00,00,00,00,00,00,00,00,00,00,00,00},
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{00,00,00,00,00,00,00,00,00,00,00,00},
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}
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end
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function maputils.newFullMap()
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return {
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{01,01,01,01,01,01,01,01,01,01,01,01},
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{01,01,01,01,01,01,01,01,01,01,01,01},
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{01,01,01,01,01,01,01,01,01,01,01,01},
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{01,01,01,01,01,01,01,01,01,01,01,01},
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{01,01,01,01,01,01,01,01,01,01,01,01},
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{01,01,01,01,01,01,01,01,01,01,01,01},
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{01,01,01,01,01,01,01,01,01,01,01,01},
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}
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end
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function maputils.isInMask(x, y, ox, oy, shape, size, direction)
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local direction = direction or 1
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local shape = shape or "point"
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if shape == "point" then
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return ((x == ox) and (y == oy))
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elseif shape == "square" then
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local x1 = ox - math.floor(size/2)
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local x2 = ox + math.ceil(size/2)
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local y1 = oy - math.floor(size/2)
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local y2 = oy + math.ceil(size/2)
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return ((x >= x1) and (x <= x2) and (y >= y1) and (y <= y2))
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elseif shape == "circle" then
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local lenght = utils.math.pointDistance(x, y, ox, oy)
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return (lenght <= size)
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elseif shape == "fullheight" then
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local x2 = ox + (size*direction)
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return ((x >= ox) and (x <= x2))
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elseif shape == "fullwidth" then
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local y2 = oy + (size*direction)
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return ((y >= oy) and (y <= y2))
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elseif shape == "line" then
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local x2 = ox + (size*direction)
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return ((y == oy) and (x >= ox) and (x <= x2))
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elseif shape == "column" then
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local y2 = oy + (size*direction)
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return ((x == ox) and (y >= oy) and (y <= y2))
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elseif shape == "everything" then
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return true
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else
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if shape == nil then
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shape = "nil"
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end
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core.debug:warning("maputils", "shape " .. shape .. " doesn't exist")
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end
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end
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function maputils.gridToPixel(x, y, center)
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local pixelx, pixely
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local center = center or false
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local x, y = x, y
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if (center) then
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x = x + .5
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y = y + .5
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end
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pixelx = maputils.CONST.STARTX + ((x-1) * 31) + ((y-1) * 10)
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pixely = maputils.CONST.STARTY + ((y-1) * 20)
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return math.floor(pixelx), math.floor(pixely)
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end
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function maputils.sortBattlers(a, b)
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local astats = a.actor:getStats()
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local bstats = b.actor:getStats()
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local aspeed = astats.speed / 1.5 * a.number
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local bspeed = bstats.speed / 1.5 * b.number
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if (aspeed == bspeed) then
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if (a.actor.isHero == b.actor.isHero) then
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return (a.actor.id > b.actor.id)
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else
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return a.actor.isHero
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end
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else
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return (aspeed > bspeed)
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end
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end
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return maputils
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