c30c3336c6
Fixes #102
83 lines
2.6 KiB
Lua
83 lines
2.6 KiB
Lua
-- game.metadata :: Basic metadata subsystem
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--[[
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Copyright © 2021 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Serializer = require "birb.classes.serializable.serializer"
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local Metadata = Serializer:extend()
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local META_FILE = "metadata.save"
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function Metadata:new(game)
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self.game = game
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self:reset()
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Metadata.super.new(self, {"data"})
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end
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function Metadata:reset()
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self.data = {}
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for i = 1, self.game.slotNumber, 1 do
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local newMetadata = {}
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newMetadata.exist = false
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newMetadata.completion = 0
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newMetadata.gametime = 0
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newMetadata.team = {}
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newMetadata.rings = 0
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newMetadata.emeralds = 0
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newMetadata.location = ""
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table.insert(self.data, newMetadata)
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end
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end
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function Metadata:update()
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self:read()
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if (self.data[self.game.slot] == nil) then
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self.data[self.game.slot] = {}
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end
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self.data[self.game.slot].exist = true
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self.data[self.game.slot].completion = self.game.completion
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self.data[self.game.slot].gametime = self.game.gametime
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self.data[self.game.slot].team = self.game.characters.team
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self.data[self.game.slot].rings = self.game.loot.rings
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self.data[self.game.slot].emeralds = 0
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self.data[self.game.slot].location = self.game.mapName
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self:write()
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end
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function Metadata:get()
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self:read()
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return self.data
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end
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function Metadata:write()
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self:serialize(META_FILE)
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end
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function Metadata:read()
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self:deserialize(META_FILE)
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end
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function Metadata:remove(slot)
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self.data[slot].exist = false
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self:write()
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end
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return Metadata
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