Refonte pour utiliser le systeme de GUI #112
6 changed files with 87 additions and 13 deletions
65
sonic-radiance.love/birb/modules/gui/elements/canvas.lua
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65
sonic-radiance.love/birb/modules/gui/elements/canvas.lua
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@ -0,0 +1,65 @@
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local Parent = require "birb.modules.gui.elements.parent"
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local CanvasElement = Parent:extend()
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function CanvasElement:new(name, x, y, w, h, r,sx,sy,ox,oy, opacity, depth)
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self:initCanvas()
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CanvasElement.super.new(self, name, x, y, w, h)
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self.r = r or 0
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self.sx, self.sy = sx or 1, sy or 1
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self.ox, self.oy = self:parseOrigin(ox, w), self:parseOrigin(oy, h)
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self.opacity = opacity or 1
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self.depth = depth or 0
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end
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function CanvasElement:initCanvas()
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self.canvas = {}
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self.canvas.needRedraw = true
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self.canvas.texture = nil
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self.canvas.isAnimated = false
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self.canvas.padding = 8
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end
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function CanvasElement:getCanvasDimensions()
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return self:getDimensions()
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end
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function CanvasElement:redraw()
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local w, h = self:getDimensions()
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local canvas = love.graphics.newCanvas(w + (self.canvas.padding*2), h + (self.canvas.padding*2))
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love.graphics.setCanvas(canvas)
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self:drawTexture()
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self.canvas.needRedraw = false
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love.graphics.setCanvas()
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if (self.canvas.isAnimated) then
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self.canvas.texture = canvas
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else
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local imageData = canvas:newImageData()
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self.canvas.texture = love.graphics.newImage(imageData)
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canvas:release()
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imageData:release()
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end
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end
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function CanvasElement:drawTexture()
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end
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function CanvasElement:parseOrigin(origin, size)
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if (origin == "center") then
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return size/2
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elseif (origin == "end") then
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return size - self.canvas.padding
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else
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return origin or self.canvas.padding
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end
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end
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function CanvasElement:draw()
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love.graphics.setColor(1, 1, 1, self.opacity)
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love.graphics.draw(self.canvas.texture, self.x,self.y,self.r,self.sx,self.sy,self.ox,self.oy)
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love.graphics.setColor(1, 1, 1, 1)
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end
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return CanvasElement
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@ -112,10 +112,10 @@ end
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-- DRAW FUNCTIONS
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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-- Draw the menu and its content
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function FlowBox:draw()
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function FlowBox:drawTexture()
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self.view:updateFirstSlot(self.widget:getSelected())
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self.view:updateFirstSlot(self.widget:getSelected())
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local widgety = self.y
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local widgety = self.canvas.padding
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local widgetx = self.x
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local widgetx = self.canvas.padding
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local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
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local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
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@ -247,12 +247,12 @@ end
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-- DRAW FUNCTIONS
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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-- Draw the menu and its content
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function GridBox:draw()
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function GridBox:drawTexture()
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for i,v in ipairs(self.slots) do
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for i,v in ipairs(self.slots) do
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if self:haveWidget(i) then
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if self:haveWidget(i) then
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local widgetx = self.x + (v.x * self.widgetSize.w)
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local widgetx = self.canvas.padding + (v.x * self.widgetSize.w)
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local widgety = self.y + (v.y * self.widgetSize.h)
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local widgety = self.canvas.padding + (v.y * self.widgetSize.h)
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if self.widget:getSelected() == v.widgetID and self:haveFocus() == true then
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if self.widget:getSelected() == v.widgetID and self:haveFocus() == true then
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self.widget.list[v.widgetID]:drawSelected(widgetx, widgety)
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self.widget.list[v.widgetID]:drawSelected(widgetx, widgety)
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else
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else
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@ -77,15 +77,15 @@ end
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-- DRAW FUNCTIONS
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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-- Draw the menu and its content
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function HListBox:draw()
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function HListBox:drawTexture()
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self.view:updateFirstSlot(self.widget:getSelected())
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self.view:updateFirstSlot(self.widget:getSelected())
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local widgetx = self.x
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local widgetx = self.canvas.padding
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local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
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local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
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for _, widget in ipairs(listWidget) do
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for _, widget in ipairs(listWidget) do
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widget:drawWidget(widgetx, self.y, self.widgetSize.w, self.h)
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widget:drawWidget(widgetx, self.canvas.padding, self.widgetSize.w, self.h)
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widgetx = widgetx + self.widgetSize.w
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widgetx = widgetx + self.widgetSize.w
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end
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end
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end
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end
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@ -77,14 +77,15 @@ end
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-- DRAW FUNCTIONS
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-- DRAW FUNCTIONS
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-- draw the menu and the rest of content.
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-- draw the menu and the rest of content.
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function ListBox:draw()
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function ListBox:drawTexture()
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self.view:updateFirstSlot(self.widget:getSelected())
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self.view:updateFirstSlot(self.widget:getSelected())
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local widgety = self.y
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local widgety = self.canvas.padding
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local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
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local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
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for _, widget in ipairs(listWidget) do
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for _, widget in ipairs(listWidget) do
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widget:drawWidget(self.x, widgety, self.w, self.widgetSize.h)
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print(self.canvas.padding, widgety)
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widget:drawWidget(self.canvas.padding, widgety, self.w, self.widgetSize.h)
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widgety = widgety + self.widgetSize.h
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widgety = widgety + self.widgetSize.h
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end
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end
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end
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end
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@ -21,7 +21,7 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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]]
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local GuiElement = require "birb.modules.gui.elements.parent"
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local GuiElement = require "birb.modules.gui.elements.canvas"
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local Menu = GuiElement:extend()
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local Menu = GuiElement:extend()
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local MenuModel = require "birb.modules.gui.menus.model"
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local MenuModel = require "birb.modules.gui.menus.model"
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@ -40,6 +40,7 @@ function Menu:new(name, x, y, w, h)
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self:updateWidgetSize()
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self:updateWidgetSize()
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self:resetSound()
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self:resetSound()
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self:initCanvas()
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end
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end
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-- INTERACTION FUNCTIONS
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-- INTERACTION FUNCTIONS
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@ -78,10 +79,12 @@ end
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function Menu:actionAndCancel(key)
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function Menu:actionAndCancel(key)
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if key == "A" then
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if key == "A" then
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self.widget:selectedAction()
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self.widget:selectedAction()
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self.canvas.needRedraw = true
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end
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end
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if key == "B" then
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if key == "B" then
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self:cancelAction()
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self:cancelAction()
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self.canvas.needRedraw = true
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end
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end
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end
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end
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@ -140,6 +143,9 @@ end
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function Menu:updateElement(dt)
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function Menu:updateElement(dt)
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self:update(dt)
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self:update(dt)
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self.widget:update(dt)
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self.widget:update(dt)
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if (self.canvas.needRedraw or self.canvas.isAnimated) then
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self:redraw()
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end
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end
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end
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-- DRAW FUNCTIONS
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-- DRAW FUNCTIONS
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@ -194,11 +200,13 @@ end
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function Menu:setCursor(cursorid)
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function Menu:setCursor(cursorid)
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self.widget:setCursor(cursorid)
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self.widget:setCursor(cursorid)
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self.canvas.needRedraw = true
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end
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end
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function Menu:moveCursor(new_selected)
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function Menu:moveCursor(new_selected)
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self:playNavigationSound()
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self:playNavigationSound()
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self.widget:moveCursorAbsolute(new_selected)
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self.widget:moveCursorAbsolute(new_selected)
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self.canvas.needRedraw = true
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end
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end
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-- SOUND FUNCTION
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-- SOUND FUNCTION
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