Refonte pour utiliser le systeme de GUI #112
4 changed files with 88 additions and 62 deletions
Binary file not shown.
Before Width: | Height: | Size: 444 B After Width: | Height: | Size: 906 B |
|
@ -6,20 +6,15 @@ local gui = require "game.modules.gui"
|
||||||
function BoxedList:new(name, x, y, w, slotNumber, isBoxed, smallborder)
|
function BoxedList:new(name, x, y, w, slotNumber, isBoxed, smallborder)
|
||||||
BoxedList.super.new(self, name, "small", x, y, w, slotNumber, 0)
|
BoxedList.super.new(self, name, "small", x, y, w, slotNumber, 0)
|
||||||
self.paddingLeft = 12
|
self.paddingLeft = 12
|
||||||
self.paddingRight = 4
|
self.paddingRight = 6
|
||||||
self.canvas.padding = 24
|
self.canvas.padding = 24
|
||||||
|
|
||||||
self.cursorTexture = love.graphics.newImage("assets/gui/cursor-menulist.png")
|
self.cursorTexture = love.graphics.newImage("assets/gui/cursor-menulist.png")
|
||||||
self.cursorTransition = 0
|
self.cursorTransition = 0
|
||||||
|
|
||||||
self.isBoxed = isBoxed
|
self.isBoxed = isBoxed
|
||||||
if (isBoxed) then
|
self.border = utils.math.either(smallborder, 8, 16)
|
||||||
local border = self.h + 16
|
self.box = gui.newTextBox("assets/gui/dialogbox.png", self.w, self.h + self.border)
|
||||||
if (smallborder == true) then
|
|
||||||
border = self.h + 8
|
|
||||||
end
|
|
||||||
self.box = gui.newTextBox("assets/gui/dialogbox.png", w + 8, border)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function BoxedList:finalize()
|
function BoxedList:finalize()
|
||||||
|
@ -32,13 +27,8 @@ end
|
||||||
|
|
||||||
function BoxedList:drawTexture()
|
function BoxedList:drawTexture()
|
||||||
if (self.isBoxed) then
|
if (self.isBoxed) then
|
||||||
local dy = 8
|
|
||||||
if (self.smallborder) then
|
|
||||||
dy = 4
|
|
||||||
end
|
|
||||||
local w, h = self.box:getDimensions()
|
local w, h = self.box:getDimensions()
|
||||||
local diff = (w-self.w)/2
|
love.graphics.draw(self.box, self.canvas.padding, self.canvas.padding - self.border/2)
|
||||||
love.graphics.draw(self.box, self.canvas.padding - diff, self.canvas.padding - dy)
|
|
||||||
end
|
end
|
||||||
BoxedList.super.drawTexture(self)
|
BoxedList.super.drawTexture(self)
|
||||||
end
|
end
|
||||||
|
|
|
@ -4,6 +4,22 @@ local TileSet = require "birb.modules.assets.types.tileset"
|
||||||
local barborder = love.graphics.newImage("assets/gui/barborder.png")
|
local barborder = love.graphics.newImage("assets/gui/barborder.png")
|
||||||
local barSmall = TileSet("assets/gui/bar_small")
|
local barSmall = TileSet("assets/gui/bar_small")
|
||||||
|
|
||||||
|
local mask_shader = love.graphics.newShader[[
|
||||||
|
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
|
||||||
|
if (Texel(texture, texture_coords).rgb == vec3(0.0)) {
|
||||||
|
// a discarded pixel wont be applied as the stencil.
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
return vec4(1.0);
|
||||||
|
}
|
||||||
|
]]
|
||||||
|
|
||||||
|
local function myStencilFunction(mask)
|
||||||
|
love.graphics.setShader(mask_shader)
|
||||||
|
love.graphics.draw(mask, 0, 0)
|
||||||
|
love.graphics.setShader()
|
||||||
|
end
|
||||||
|
|
||||||
function gui.newBorder(width, height, middlePosition)
|
function gui.newBorder(width, height, middlePosition)
|
||||||
local tileset = love.graphics.newImage("assets/gui/borders.png")
|
local tileset = love.graphics.newImage("assets/gui/borders.png")
|
||||||
local tilequad = {}
|
local tilequad = {}
|
||||||
|
@ -98,58 +114,78 @@ end
|
||||||
|
|
||||||
function gui.newTextBox(filename, width, height)
|
function gui.newTextBox(filename, width, height)
|
||||||
local baseimage = love.graphics.newImage(filename)
|
local baseimage = love.graphics.newImage(filename)
|
||||||
local quad = {}
|
width, height = math.floor(width), math.floor(height)
|
||||||
quad[1] = love.graphics.newQuad(00, 00, 8, 8, 24, 24)
|
local quad, quad_mask = {}, {}
|
||||||
quad[2] = love.graphics.newQuad(00, 08, 8, 8, 24, 24)
|
quad[1] = love.graphics.newQuad(00, 00, 8, 8, 48, 32)
|
||||||
quad[3] = love.graphics.newQuad(00, 16, 8, 8, 24, 24)
|
quad[2] = love.graphics.newQuad(00, 08, 8, 8, 48, 32)
|
||||||
quad[4] = love.graphics.newQuad(08, 00, 8, 8, 24, 24)
|
quad[3] = love.graphics.newQuad(00, 16, 8, 8, 48, 32)
|
||||||
quad[5] = love.graphics.newQuad(08, 08, 8, 8, 24, 24)
|
quad[4] = love.graphics.newQuad(08, 00, 8, 8, 48, 32)
|
||||||
quad[6] = love.graphics.newQuad(08, 16, 8, 8, 24, 24)
|
quad[5] = love.graphics.newQuad(08, 08, 8, 8, 48, 32)
|
||||||
quad[7] = love.graphics.newQuad(16, 00, 8, 8, 24, 24)
|
quad[6] = love.graphics.newQuad(08, 16, 8, 8, 48, 32)
|
||||||
quad[8] = love.graphics.newQuad(16, 08, 8, 8, 24, 24)
|
quad[7] = love.graphics.newQuad(16, 00, 8, 8, 48, 32)
|
||||||
quad[9] = love.graphics.newQuad(16, 16, 8, 8, 24, 24)
|
quad[8] = love.graphics.newQuad(16, 08, 8, 8, 48, 32)
|
||||||
|
quad[9] = love.graphics.newQuad(16, 16, 8, 8, 48, 32)
|
||||||
|
|
||||||
|
quad_mask[1] = love.graphics.newQuad(24+00, 00, 8, 8, 48, 32)
|
||||||
|
quad_mask[2] = love.graphics.newQuad(24+00, 08, 8, 8, 48, 32)
|
||||||
|
quad_mask[3] = love.graphics.newQuad(24+00, 16, 8, 8, 48, 32)
|
||||||
|
quad_mask[4] = love.graphics.newQuad(24+08, 00, 8, 8, 48, 32)
|
||||||
|
quad_mask[5] = love.graphics.newQuad(24+08, 08, 8, 8, 48, 32)
|
||||||
|
quad_mask[6] = love.graphics.newQuad(24+08, 16, 8, 8, 48, 32)
|
||||||
|
quad_mask[7] = love.graphics.newQuad(24+16, 00, 8, 8, 48, 32)
|
||||||
|
quad_mask[8] = love.graphics.newQuad(24+16, 08, 8, 8, 48, 32)
|
||||||
|
quad_mask[9] = love.graphics.newQuad(24+16, 16, 8, 8, 48, 32)
|
||||||
|
|
||||||
|
local back = love.graphics.newQuad(00, 24, 8, 8, 48, 32)
|
||||||
local canvas = love.graphics.newCanvas(width, height)
|
local canvas = love.graphics.newCanvas(width, height)
|
||||||
|
local backCanvas = love.graphics.newCanvas(width, height)
|
||||||
love.graphics.setCanvas( canvas )
|
local maskCanvas = love.graphics.newCanvas(width, height)
|
||||||
|
|
||||||
|
|
||||||
for i=1, math.floor(width/8) do
|
love.graphics.setCanvas( backCanvas )
|
||||||
if (i == 1) then
|
|
||||||
-- first line
|
for i=1, math.ceil(width/8) do
|
||||||
for j=1, math.floor(height/8) do
|
for j=1, math.ceil(height/8), 1 do
|
||||||
if j == 1 then
|
love.graphics.draw(baseimage, back, (i-1)*8, (j-1)*8)
|
||||||
love.graphics.draw(baseimage, quad[1], (i-1)*8, (j-1)*8)
|
|
||||||
elseif j == math.floor(height/8) then
|
|
||||||
love.graphics.draw(baseimage, quad[3], (i-1)*8, (j-1)*8)
|
|
||||||
else
|
|
||||||
love.graphics.draw(baseimage, quad[2], (i-1)*8, (j-1)*8)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif (i == math.floor(width/8)) then
|
|
||||||
-- last line
|
|
||||||
for j=1, math.floor(height/8) do
|
|
||||||
if j == 1 then
|
|
||||||
love.graphics.draw(baseimage, quad[7], (i-1)*8, (j-1)*8)
|
|
||||||
elseif j == math.floor(height/8) then
|
|
||||||
love.graphics.draw(baseimage, quad[9], (i-1)*8, (j-1)*8)
|
|
||||||
else
|
|
||||||
love.graphics.draw(baseimage, quad[8], (i-1)*8, (j-1)*8)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- middle lines
|
|
||||||
for j=1, math.floor(height/8) do
|
|
||||||
if j == 1 then
|
|
||||||
love.graphics.draw(baseimage, quad[4], (i-1)*8, (j-1)*8)
|
|
||||||
elseif j == math.floor(height/8) then
|
|
||||||
love.graphics.draw(baseimage, quad[6], (i-1)*8, (j-1)*8)
|
|
||||||
else
|
|
||||||
love.graphics.draw(baseimage, quad[5], (i-1)*8, (j-1)*8)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--love.graphics.setScissor(0, 0, math.floor(width/8)))
|
||||||
|
love.graphics.setCanvas( maskCanvas )
|
||||||
|
love.graphics.rectangle("fill", 0, 0, width, height)
|
||||||
|
|
||||||
|
love.graphics.draw(baseimage, quad_mask[1], 0, 0)
|
||||||
|
love.graphics.draw(baseimage, quad_mask[7], width- 8, 0)
|
||||||
|
love.graphics.draw(baseimage, quad_mask[3], 0, height- 8)
|
||||||
|
love.graphics.draw(baseimage, quad_mask[9], width - 8, height - 8)
|
||||||
|
|
||||||
|
love.graphics.setCanvas( {canvas, stencil = true} )
|
||||||
|
|
||||||
|
love.graphics.stencil(function () myStencilFunction(maskCanvas) end, "replace", 1)
|
||||||
|
love.graphics.setStencilTest("greater", 0)
|
||||||
|
love.graphics.draw(backCanvas)
|
||||||
|
love.graphics.setStencilTest()
|
||||||
|
|
||||||
|
love.graphics.setScissor(8, 0, width-15, height)
|
||||||
|
for i = 0, math.floor(width/8), 1 do
|
||||||
|
love.graphics.draw(baseimage, quad[4], i*8, 0)
|
||||||
|
love.graphics.draw(baseimage, quad[6], i*8, height - 8)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
love.graphics.setScissor(0, 8, width, height-15)
|
||||||
|
for i = 0, math.floor(height/8), 1 do
|
||||||
|
love.graphics.draw(baseimage, quad[2], 0, i*8)
|
||||||
|
love.graphics.draw(baseimage, quad[8], width - 8, i * 8)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
love.graphics.setScissor( )
|
||||||
|
|
||||||
|
love.graphics.draw(baseimage, quad[1], 0, 0)
|
||||||
|
love.graphics.draw(baseimage, quad[7], width- 8, 0)
|
||||||
|
love.graphics.draw(baseimage, quad[3], 0, height- 8)
|
||||||
|
love.graphics.draw(baseimage, quad[9], width - 8, height - 8)
|
||||||
|
|
||||||
|
|
||||||
love.graphics.setCanvas( )
|
love.graphics.setCanvas( )
|
||||||
|
|
||||||
local imagedata = canvas:newImageData()
|
local imagedata = canvas:newImageData()
|
||||||
|
|
|
@ -9,7 +9,7 @@ local defTransitions = require "birb.modules.transitions"
|
||||||
local radTransitions = require "game.modules.transitions"
|
local radTransitions = require "game.modules.transitions"
|
||||||
|
|
||||||
local HPADDING = 68
|
local HPADDING = 68
|
||||||
local VPADDING = 28
|
local VPADDING = 30
|
||||||
|
|
||||||
function SaveMenu:new()
|
function SaveMenu:new()
|
||||||
local w, h = 424 - (HPADDING * 2), 240 - (VPADDING * 2)
|
local w, h = 424 - (HPADDING * 2), 240 - (VPADDING * 2)
|
||||||
|
@ -24,7 +24,7 @@ function SaveMenu:new()
|
||||||
for i, save in ipairs(metadata) do
|
for i, save in ipairs(metadata) do
|
||||||
SaveWidget(self.scene, i, save)
|
SaveWidget(self.scene, i, save)
|
||||||
end
|
end
|
||||||
self.textBox = gui.newTextBox("assets/gui/dialogbox.png", w - 8, (h / 3))
|
self.textBox = gui.newTextBox("assets/gui/dialogbox.png", w - 8, self.widgetSize.h - 4)
|
||||||
self.isVisible = true
|
self.isVisible = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue