Refonte pour utiliser le systeme de GUI #112
7 changed files with 289 additions and 0 deletions
21
sonic-radiance.love/birb/modules/gui/elements/linked.lua
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21
sonic-radiance.love/birb/modules/gui/elements/linked.lua
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local Parent = require "birb.modules.gui.elements.parent"
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local LinkedElement = Parent:extend()
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function LinkedElement:new(name, x, y, w, h, object, varName)
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LinkedElement.super.new(self, name, x, y, w, h)
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self.object = object
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self.variables = {}
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self:addVariable(varName, "main")
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end
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function LinkedElement:addVariable(varName, internalName)
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internalName = internalName or varName
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self.variables[internalName] = varName
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end
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function LinkedElement:getVariableContent(varName)
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varName = varName or "main"
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return self.object[self.variables[varName]]
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end
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return LinkedElement
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112
sonic-radiance.love/birb/modules/gui/elements/parent.lua
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112
sonic-radiance.love/birb/modules/gui/elements/parent.lua
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local Rect = require "birb.objects.2D.rect"
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local GuiElement = Rect:extend()
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function GuiElement:new(name, x, y, w, h)
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GuiElement.super.new(self, x, y, w, h)
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self.name = name
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self.isVisible = false
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self.screen = nil
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self.depth = 0
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self:register()
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end
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function GuiElement:getGui()
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local scene = core.scenemanager.currentScene
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return scene.gui
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end
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function GuiElement:register()
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local gui = self:getGui()
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gui:addElement(self.name, self)
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end
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function GuiElement:destroy()
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local gui = self:getGui()
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gui:removeElement(self.name)
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if (self.screen == nil) then
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self.screen:removeElement(self.name)
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end
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end
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-- VISIBILITY/ACTIVITY
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-- Handle drawing and how we interact with
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function GuiElement:setDepth(depth)
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self.depth = depth or 0
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end
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function GuiElement:getVisibility()
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if (self.screen ~= nil) then
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return (self.isVisible and self.screen.isVisible)
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else
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return self.isVisible
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end
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end
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function GuiElement:setVisibility(visibility)
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self.isVisible = visibility
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end
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function GuiElement:getFocus()
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local gui = self:getGui()
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gui.focusedMenu = self.name
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end
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function GuiElement:haveFocus()
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local gui = self:getGui()
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return (gui.focusedMenu == self.name)
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end
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function GuiElement:looseFocus()
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if (self:haveFocus()) then
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local gui = self:getGui()
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gui.focusedMenu = nil
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end
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end
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-- UPDATE FUNCTIONS
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-- Update the menu every game update
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-- External update function
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function GuiElement:updateElement(dt)
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self:update(dt)
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end
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-- Internal update function
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function GuiElement:update(dt)
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-- Cette fonction ne contient rien par défaut
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end
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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function GuiElement:drawElement()
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self:draw()
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end
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function GuiElement:draw()
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-- nothing here
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end
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-- KEYBOARD FUNCTIONS
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-- Handle key press
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function GuiElement:keyreleased(key)
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-- Cette fonction ne contient rien par défaut
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end
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-- MOUSE FUNCTIONS
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-- Handle pointers (clic/touch)
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function GuiElement:mousemoved(x, y)
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-- Cette fonction ne contient rien par défaut
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end
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function GuiElement:mousepressed(x, y, button, istouch)
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-- Cette fonction ne contient rien par défaut
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end
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return GuiElement
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65
sonic-radiance.love/birb/modules/gui/init.lua
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65
sonic-radiance.love/birb/modules/gui/init.lua
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-- modules/gui :: a simple gui system, that manage all overhead elements of the game.
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--[[
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Copyright © 2021 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Gui = Object:extend()
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local ElementList = require "birb.modules.gui.mixins.elements"
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local ScreenList = require "birb.modules.gui.mixins.screens"
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Gui:implement(ScreenList)
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Gui:implement(ElementList)
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function Gui:new(scene)
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self.scene = scene
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self:reset()
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end
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function Gui:reset()
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self:initElements()
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self:initScreens()
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end
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function Gui:update(dt)
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for _, element in ipairs(self.elements) do
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if (element ~= nil) then
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element:updateElement(dt)
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end
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end
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end
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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function Gui:drawTop()
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for _, element in ipairs(self:getVisibleElement(true)) do
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element:drawElement()
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end
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end
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function Gui:drawBottom()
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for _, element in ipairs(self:getVisibleElement(false)) do
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element:drawElement()
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end
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end
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return Gui
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28
sonic-radiance.love/birb/modules/gui/mixins/elements.lua
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28
sonic-radiance.love/birb/modules/gui/mixins/elements.lua
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local ElementList = Object:extend()
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function ElementList:initElements()
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self.elements = {}
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self.focusedElem = nil
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end
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function ElementList:addElement(name, element)
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self.elements[name] = element
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end
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function ElementList:deleteElement(name)
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self.elements[name] = nil
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end
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function ElementList:getVisibleElement(topLayer)
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local visibleList = {}
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for _, element in ipairs(self.elements) do
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if (element ~= nil) then
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if (element:getVisibility() and ((element.depth) < 0 == topLayer)) then
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table.insert(visibleList, element)
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end
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end
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end
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return visibleList
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end
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return ElementList
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16
sonic-radiance.love/birb/modules/gui/mixins/screens.lua
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sonic-radiance.love/birb/modules/gui/mixins/screens.lua
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local ScreenList = Object:extend()
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function ScreenList:initScreens()
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self.screens = {}
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end
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function ScreenList:addScreen(name, screen)
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self.screens[name] = screen
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end
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function ScreenList:deleteScreen(name)
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self.screens[name]:purgeElements()
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self.screens[name] = nil
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end
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return ScreenList
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42
sonic-radiance.love/birb/modules/gui/screen.lua
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sonic-radiance.love/birb/modules/gui/screen.lua
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local GuiScreen = Object:extend()
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local ElementList = require "birb.modules.gui.mixins.elements"
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local ScreenList = require "birb.modules.gui.mixins.screens"
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GuiScreen:implement(ScreenList)
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GuiScreen:implement(ElementList)
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function GuiScreen:new(controller, name)
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self.controller = controller
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self.name = name
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self.isVisible = false
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self:reset()
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end
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function GuiScreen:getGui()
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local scene = core.scenemanager.currentScene
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return scene.gui
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end
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function GuiScreen:reset()
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self:initElements()
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self:initScreens()
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end
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function GuiScreen:registerElements()
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local elementList = self:createElements()
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for _, element in ipairs(elementList) do
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if (element.is ~= nil) then
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self:addElement(element.name, element)
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else
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self:addElement(element[1].name, element[1])
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if (element[2] == false) then
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element[1].isVisible = false
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end
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end
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end
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end
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function GuiScreen:createElements()
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-- Empty function
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end
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return GuiScreen
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@ -28,6 +28,7 @@ local Scene = Object:extend()
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local Assets = require(cwd .. "assets")
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local Assets = require(cwd .. "assets")
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local MenuSystem = require(cwd .. "menusystem")
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local MenuSystem = require(cwd .. "menusystem")
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local Gui = require (cwd .. "gui")
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-- INIT FUNCTIONS
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-- INIT FUNCTIONS
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-- Initialize and configure the scene
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-- Initialize and configure the scene
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@ -39,6 +40,7 @@ function Scene:new()
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self.assets = Assets()
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self.assets = Assets()
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self.menusystem = MenuSystem(self)
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self.menusystem = MenuSystem(self)
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self.sources = core.input:getSources()
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self.sources = core.input:getSources()
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self.gui = Gui(self)
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self.inputLocked = true
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self.inputLocked = true
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self.inputLockedTimer = 2
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self.inputLockedTimer = 2
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@ -71,6 +73,7 @@ function Scene:updateScene(dt)
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self.assets:update(dt)
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self.assets:update(dt)
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self:updateMenus(dt)
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self:updateMenus(dt)
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self:updateDialog(dt)
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self:updateDialog(dt)
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self.gui:update(dt)
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self:updateWorld(dt)
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self:updateWorld(dt)
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self:update(dt)
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self:update(dt)
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self:updateEnd(dt)
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self:updateEnd(dt)
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@ -150,9 +153,11 @@ function Scene:drawScene()
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self:drawWorld()
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self:drawWorld()
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self:draw()
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self:draw()
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self:drawMenus()
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self:drawMenus()
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self.gui:drawBottom()
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self:drawDialog()
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self:drawDialog()
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self:drawEnd()
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self:drawEnd()
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core.screen:drawTransition()
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core.screen:drawTransition()
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self.gui:drawTop()
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self:drawOverTransition()
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self:drawOverTransition()
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end
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end
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Reference in a new issue