Refonte pour utiliser le systeme de GUI #112
10 changed files with 181 additions and 88 deletions
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@ -1,27 +1,10 @@
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local PlayerHealth = Object:extend()
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local PlayerHealth = Object:extend()
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local ComplexHPBar = require "game.modules.gui.complexhpbar"
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local HPBAR_SIZE = 80
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function PlayerHealth:initHealth()
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function PlayerHealth:initHealth()
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self.hpbar = ComplexHPBar(HPBAR_SIZE)
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self.hpbar:setColorForeground(248/255, 160/255, 0, 1)
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self.hpbar:setColorBackground(112/255, 0, 0)
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self.fallDamage = 0
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self.fallDamage = 0
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self.fallSound = ""
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self.fallSound = ""
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end
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end
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function PlayerHealth:drawHealth(x, y)
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for i, name in ipairs(game.characters.team) do
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local yy = y + (i * 17)
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local character = game.characters.list[name]
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self.scene.assets.fonts["hudnbrs_small"]:set()
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self.hpbar:drawWithLabels(x + 18, yy, character.hp, character.stats:get(character.stats.HPMAX))
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self.assets.tileset["charicons"]:drawTile(character.data.icon, x, yy - 3)
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end
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end
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function PlayerHealth:takeDamage(damage)
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function PlayerHealth:takeDamage(damage)
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local damage = damage or 10
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local damage = damage or 10
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damage = damage / 100
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damage = damage / 100
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@ -42,7 +42,7 @@ function Player:new(world, x, y, id)
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end
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end
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function Player:updateStart(dt)
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function Player:updateStart(dt)
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self.interactionName = ""
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self.scene.gui:getElement("interactions"):setInteractionName("")
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self.tweens:update(dt)
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self.tweens:update(dt)
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self:updateTerrain()
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self:updateTerrain()
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self:updateActiveCharacter()
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self:updateActiveCharacter()
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@ -121,19 +121,6 @@ function Player:timerResponse(response)
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end
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end
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end
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end
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function Player:drawHUD(id)
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self:drawHealth((424 - self.scene:getEmblemsPosition()) - 48, 168)
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self:drawEmblems(self.scene:getEmblemsPosition(), 24)
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if (not utils.string.isEmpty(self.interactionName)) then
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local w = self.assets.fonts["small"]:getWidth(self.interactionName) + 16
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love.graphics.setColor(0,0,0,0.5)
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local x, y = 424 - w + 4, 240 - 24
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love.graphics.rectangle("fill", x - w/2, y + 1, w, 15, 8, 8)
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utils.graphics.resetColor()
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self.assets.fonts["small"]:draw(self.interactionName, x, y, -1, "center")
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end
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end
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function Player:draw()
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function Player:draw()
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Player.super.draw(self)
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Player.super.draw(self)
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self:drawActionEffect()
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self:drawActionEffect()
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@ -24,7 +24,6 @@ function PlayerInteractions:initInteractions()
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self.lastPos = {}
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self.lastPos = {}
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self.lastPos.x = self.x
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self.lastPos.x = self.x
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self.lastPos.y = self.y
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self.lastPos.y = self.y
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self.interactionName = ""
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end
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end
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function PlayerInteractions:updateInteraction()
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function PlayerInteractions:updateInteraction()
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@ -36,12 +35,12 @@ end
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function PlayerInteractions:collideWithGizmo(other)
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function PlayerInteractions:collideWithGizmo(other)
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if (other.needButton) then
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if (other.needButton) then
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self.interactionName = other.interactionName
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self.scene.gui:getElement("interactions"):setInteractionName(other.interactionName)
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if (self.keys["A"].isPressed) then
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if (self.keys["A"].isPressed) then
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other:doAction()
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other:doAction()
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self.haveCollided = true
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self.haveCollided = true
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self.lastCollision = other.creationID
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self.lastCollision = other.creationID
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self.interactionName = ""
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self.scene.gui:getElement("interactions"):setInteractionName("")
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end
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end
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else
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else
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if (self.lastCollision ~= other.creationID) then
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if (self.lastCollision ~= other.creationID) then
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@ -54,12 +53,12 @@ end
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function PlayerInteractions:talkToGizmo(other)
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function PlayerInteractions:talkToGizmo(other)
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if (self:faceRightDirection(other)) then
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if (self:faceRightDirection(other)) then
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self.interactionName = other.interactionName
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self.scene.gui:getElement("interactions"):setInteractionName(other.interactionName)
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if (self.keys["A"].isPressed) then
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if (self.keys["A"].isPressed) then
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other:doAction()
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other:doAction()
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self.haveCollided = true
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self.haveCollided = true
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self.lastCollision = other.creationID
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self.lastCollision = other.creationID
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self.interactionName = ""
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self.scene.gui:getElement("interactions"):setInteractionName("")
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end
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end
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end
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end
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end
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end
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@ -1,17 +1,7 @@
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local Team = Object:extend()
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local Team = Object:extend()
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local Emblem = require "game.modules.gui.emblem"
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function Team:initTeam()
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function Team:initTeam()
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self.active = game.characters:getActiveCharacterData()
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self.active = game.characters:getActiveCharacterData()
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self.emblems = {}
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for i, name in ipairs(game.characters.team) do
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game.characters:loadSprite(self.assets, name)
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self.emblems[i] = Emblem(game.characters.list[name], self.scene)
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end
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self.activeVisible = game.characters.active
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self.canChangeActive = true
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self.canChangeActive = true
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end
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end
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@ -42,23 +32,13 @@ function Team:switchActiveCharacter()
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self.active = game.characters:getActiveCharacterData()
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self.active = game.characters:getActiveCharacterData()
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self.canChangeActive = false
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self.canChangeActive = false
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self.tweens:newTimer(0.3, "changeCharacter")
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self.tweens:newTimer(0.3, "changeCharacter")
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self.tweens:newTween(0, 0.3, {activeVisible = self.activeVisible + count}, "inQuad")
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self.scene.gui:getElement("teamEmblems"):changeActivePlayer(count)
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end
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end
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end
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end
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function Team:endCharacterSwitchAnimation()
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function Team:endCharacterSwitchAnimation()
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self.canChangeActive = true
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self.canChangeActive = true
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self.activeVisible = game.characters.active
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self:updateCurrentCharset()
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self:updateCurrentCharset()
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end
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end
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function Team:drawEmblems(x, y)
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for i,emblem in ipairs(self.emblems) do
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local angle = ((i-self.activeVisible) * (360/#self.emblems)) - 90
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local rad = math.rad(angle)
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local emblemX, emblemY = utils.math.lengthdir(18, rad)
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emblem:draw(x + emblemX, y + emblemY)
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end
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end
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return Team
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return Team
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@ -0,0 +1,30 @@
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local GuiElement = require "birb.modules.gui.elements.parent"
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local TeamEmblems = GuiElement:extend()
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local Emblem = require "game.modules.gui.emblem"
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function TeamEmblems:new(x, y)
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TeamEmblems.super.new(self, "teamEmblems", x, y, 50, 50)
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self.activeVisible = game.characters.active
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self.emblems = {}
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for i, name in ipairs(game.characters.team) do
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game.characters:loadSprite(self.assets, name)
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self.emblems[i] = Emblem(game.characters.list[name], self.scene)
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end
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end
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function TeamEmblems:changeActivePlayer(count)
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self.tweens:newTween(0, 0.3, {activeVisible = self.activeVisible + count}, "inQuad")
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end
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function TeamEmblems:draw()
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for i,emblem in ipairs(self.emblems) do
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local angle = ((i-self.activeVisible) * (360/#self.emblems)) - 90
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local rad = math.rad(angle)
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local emblemX, emblemY = utils.math.lengthdir(18, rad)
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emblem:draw(self.x + emblemX, self.y + emblemY)
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end
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end
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return TeamEmblems
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@ -0,0 +1,25 @@
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local GuiElement = require "birb.modules.gui.elements.parent"
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local Interactions = GuiElement:extend()
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function Interactions:new()
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Interactions.super.new(self, "interactions", 428, 240 - 24, 50, 50)
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self.interactionName = ""
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end
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function Interactions:setInteractionName(interactionName)
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self.interactionName = interactionName
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end
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function Interactions:draw()
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if (not utils.string.isEmpty(self.interactionName)) then
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local w = self.assets.fonts["small"]:getWidth(self.interactionName) + 16
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love.graphics.setColor(0, 0, 0, 0.5)
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local x = self.x - w
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love.graphics.rectangle("fill", x - w / 2, self.y + 1, w, 15, 8, 8)
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love.graphics.setColor(1, 1, 1, 1)
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self.assets.fonts["small"]:draw(self.interactionName, x, self.y, -1, "center")
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end
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utils.graphics.resetColor()
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end
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return Interactions
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@ -0,0 +1,25 @@
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local GuiElement = require "birb.modules.gui.elements.parent"
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local LifeBars = GuiElement:extend()
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local ComplexHPBar = require "game.modules.gui.complexhpbar"
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local HPBAR_SIZE = 80
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function LifeBars:new(x, y)
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LifeBars.super.new(self, "lifebars", x, y, 50, 50)
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self.hpbar = ComplexHPBar(HPBAR_SIZE)
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self.hpbar:setColorForeground(248/255, 160/255, 0, 1)
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self.hpbar:setColorBackground(112/255, 0, 0)
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end
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function LifeBars:draw()
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for i, name in ipairs(game.characters.team) do
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local yy = self.y + (i * 17)
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local character = game.characters.list[name]
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self.scene.assets.fonts["hudnbrs_small"]:set()
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self.hpbar:drawWithLabels(self.x + 18, yy, character.hp, character.stats:get(character.stats.HPMAX))
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self.assets.tileset["charicons"]:drawTile(character.data.icon, self.x, yy - 3)
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end
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end
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return LifeBars
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@ -0,0 +1,12 @@
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local TextElement = require "birb.modules.gui.elements.text"
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local TimeElement = TextElement:extend()
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function TimeElement:new(fontName, x, y, align)
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TimeElement.super.new(self, "time", fontName, "", x, y, align)
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end
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function TimeElement:getText()
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return game:getTimeString()
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end
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return TimeElement
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65
sonic-radiance.love/scenes/overworld/gui/init.lua
Normal file
65
sonic-radiance.love/scenes/overworld/gui/init.lua
Normal file
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@ -0,0 +1,65 @@
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local GuiScreen = require "birb.modules.gui.screen"
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local OWScreen = GuiScreen:extend()
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local Composite = require "birb.modules.gui.elements.composite"
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local Counter = require "birb.modules.gui.elements.counter"
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local Asset = require "birb.modules.gui.elements.assets"
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local TimeElement = require "scenes.overworld.gui.hudelements.time"
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local Emblems = require "scenes.overworld.gui.hudelements.emblems"
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local Lifebars = require "scenes.overworld.gui.hudelements.lifebars"
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local Interactions = require "scenes.overworld.gui.hudelements.interactions"
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local show = {
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{"rings", "movement", 0, 0.3, 16, 16, "inOutQuart"},
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{"time", "movement", 0, 0.3, 408, 250, "inOutQuart"},
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{"teamEmblems", "movement", 0, 0.3, 368, 24, "inOutQuart"},
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{"lifebars", "movement", 0, 0.3, 8, 168, "inOutQuart"},
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}
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local hide = {
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{"rings", "movement", 0, 0.3, -16, -16, "inOutQuart"},
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{"time", "movement", 0, 0.3, 408, 250, "inOutQuart"},
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{"teamEmblems", "movement", 0, 0.3, 500, 24, "inOutQuart"},
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{"lifebars", "movement", 0, 0.3, -124, 168, "inOutQuart"},
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}
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local showMenu = {
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{"rings", "movement", 0, 0.5, 8, 8, "inOutQuart"},
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{"time", "movement", 0, 0.5, 408, 221, "inOutQuart"},
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{"teamEmblems", "movement", 0, 0.3, 500, 24, "inOutQuart"},
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{"lifebars", "movement", 0, 0.3, -124, 168, "inOutQuart"},
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}
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local hideMenu = {
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{"rings", "movement", 0, 0.5, 16, 16, "inOutQuart"},
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{"time", "movement", 0, 0.5, 408, 250, "inOutQuart"},
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{"teamEmblems", "movement", 0, 0.3, 368, 24, "inOutQuart"},
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{"lifebars", "movement", 0, 0.3, 8, 168, "inOutQuart"}
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}
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function OWScreen:new()
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OWScreen.super.new(self, "hud")
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self:addTransform("show", show)
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self:addTransform("hide", hide)
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self:addTransform("pause", showMenu)
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self:addTransform("unpause", hideMenu)
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self:show()
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end
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function OWScreen:createElements()
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local list = {
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{Composite("rings", -16, -16, {
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{Asset("guiRing", "images", "guiRing", -1, -1), 0, 0},
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{Counter("turnCnt", "hudnbrs", game.loot, "rings", 3, -1, -1), 14, 1}
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}), 0, -100},
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{TimeElement("hudnbrs", 408, 250, "right"), 0, -100},
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Emblems(500, 24),
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Lifebars(-124, 168),
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Interactions()
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}
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return list
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end
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return OWScreen
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@ -33,10 +33,11 @@ local gui = require "game.modules.gui"
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local TweenManager = require "birb.classes.time"
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local TweenManager = require "birb.classes.time"
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local EventManager = require "game.events"
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local EventManager = require "game.events"
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local MessageQueue = require "game.modules.messagequeue"
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local OWScreen = require "scenes.overworld.gui.init"
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function OverWorld:new(area, playerx, playery)
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function OverWorld:new(area, playerx, playery)
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OverWorld.super.new(self)
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OverWorld.super.new(self, false, false)
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self.charsetManager = CharsetManager(self)
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self.charsetManager = CharsetManager(self)
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self.assets:batchImport("assets.overworld")
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self.assets:batchImport("assets.overworld")
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@ -52,17 +53,15 @@ function OverWorld:new(area, playerx, playery)
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self.backGroundOpacity = 0
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self.backGroundOpacity = 0
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self.borderPosition = 0
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self.borderPosition = 0
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self.isPaused = false
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self.isPaused = false
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self.canPause = true
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self.canPause = false
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self.gui:hideScreen("overlay")
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self.borders = gui.newBorder(424, 30, 8)
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self.tweens:newSwitch(0.6, {"canPause"})
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self.emblemPosition = 368
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self.ringBorder = -16
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self.tweens:newTween(0, 0.3, {ringBorder=16}, "inOutQuad")
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self.timeBorder = -10
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self.isPlaying = ""
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self.isPlaying = ""
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self.events = EventManager(self)
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self.events = EventManager(self)
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OWScreen()
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end
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end
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function OverWorld:updateCurrentMap(map)
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function OverWorld:updateCurrentMap(map)
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@ -113,8 +112,10 @@ function OverWorld:update(dt)
|
||||||
|
|
||||||
if (keys["start"].isPressed and self.canPause) then
|
if (keys["start"].isPressed and self.canPause) then
|
||||||
if (not self.isPaused) then
|
if (not self.isPaused) then
|
||||||
|
if (not self.gui.screens["overlay"].isVisible) then
|
||||||
self.assets.sfx["mSelect"]:play()
|
self.assets.sfx["mSelect"]:play()
|
||||||
self:pause()
|
self:pause()
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self.assets.sfx["mBack"]:play()
|
self.assets.sfx["mBack"]:play()
|
||||||
self:unpause()
|
self:unpause()
|
||||||
|
@ -124,10 +125,8 @@ end
|
||||||
|
|
||||||
function OverWorld:pause()
|
function OverWorld:pause()
|
||||||
self.tweens:newTween(0,0.2, {backGroundOpacity=0.75}, "inQuad")
|
self.tweens:newTween(0,0.2, {backGroundOpacity=0.75}, "inQuad")
|
||||||
self.tweens:newTween(0,0.3, {borderPosition=30}, "inOutQuad")
|
self.gui:showScreen("overlay")
|
||||||
self.tweens:newTween(0, 0.3, {emblemPosition=500}, "inOutQuad")
|
self.gui:playScreenTransform("hud", "pause")
|
||||||
self.tweens:newTween(0, 0.3, {ringBorder=8}, "inOutQuad")
|
|
||||||
self.tweens:newTween(0, 0.3, {timeBorder=19}, "inOutQuad")
|
|
||||||
self.isPaused = true
|
self.isPaused = true
|
||||||
self.world.isActive = false
|
self.world.isActive = false
|
||||||
screens.mainmenu.pause(self)
|
screens.mainmenu.pause(self)
|
||||||
|
@ -135,9 +134,8 @@ end
|
||||||
|
|
||||||
function OverWorld:gameover()
|
function OverWorld:gameover()
|
||||||
self.tweens:newTween(0,0.2, {backGroundOpacity=0.75}, "inQuad")
|
self.tweens:newTween(0,0.2, {backGroundOpacity=0.75}, "inQuad")
|
||||||
self.tweens:newTween(0,0.3, {borderPosition=30}, "inOutQuad")
|
self.gui:showScreen("overlay")
|
||||||
self.tweens:newTween(0, 0.3, {emblemPosition=500}, "inOutQuad")
|
self.gui:hideScreen("hud")
|
||||||
self.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad")
|
|
||||||
self.world.isActive = false
|
self.world.isActive = false
|
||||||
screens.gameover(self)
|
screens.gameover(self)
|
||||||
end
|
end
|
||||||
|
@ -155,11 +153,9 @@ end
|
||||||
|
|
||||||
function OverWorld:unpause()
|
function OverWorld:unpause()
|
||||||
self.tweens:newTween(0.1, 0.2, {backGroundOpacity=0}, "inQuad")
|
self.tweens:newTween(0.1, 0.2, {backGroundOpacity=0}, "inQuad")
|
||||||
self.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad")
|
|
||||||
self.tweens:newTween(0, 0.3, {emblemPosition=368}, "inOutQuad")
|
|
||||||
self.tweens:newTween(0, 0.3, {ringBorder=16}, "inOutQuad")
|
|
||||||
self.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad")
|
|
||||||
self.tweens:newTimer(0.2, "unPause")
|
self.tweens:newTimer(0.2, "unPause")
|
||||||
|
self.gui:hideScreen("overlay")
|
||||||
|
self.gui:playScreenTransform("hud", "unpause")
|
||||||
|
|
||||||
if (self.currentScreen ~= nil) then
|
if (self.currentScreen ~= nil) then
|
||||||
self.currentScreen:quit()
|
self.currentScreen:quit()
|
||||||
|
@ -195,15 +191,6 @@ function OverWorld:drawScreenBottomLayer()
|
||||||
end
|
end
|
||||||
|
|
||||||
function OverWorld:drawScreenTopLayer()
|
function OverWorld:drawScreenTopLayer()
|
||||||
love.graphics.draw(self.borders, 0, self.borderPosition, 0, 1, -1)
|
|
||||||
love.graphics.draw(self.borders, 424, 240 - self.borderPosition, 0, -1, 1)
|
|
||||||
|
|
||||||
self.assets.images["guiRing"]:draw(self.ringBorder, self.ringBorder)
|
|
||||||
local ringString = utils.math.numberToString(game.loot.rings, 3)
|
|
||||||
self.assets.fonts["hudnbrs"]:print(ringString, self.ringBorder + 14, self.ringBorder + 1)
|
|
||||||
|
|
||||||
self.assets.fonts["hudnbrs"]:print(game:getTimeString(), 424 - 16, 240 - self.timeBorder, "right")
|
|
||||||
|
|
||||||
if (self.currentScreen ~= nil) then
|
if (self.currentScreen ~= nil) then
|
||||||
self.currentScreen:drawOverEverything()
|
self.currentScreen:drawOverEverything()
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in a new issue