Refonte pour utiliser le systeme de GUI #112
10 changed files with 64 additions and 21 deletions
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@ -138,6 +138,7 @@ end
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-- Draw the whole game
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function CoreSystem:draw()
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self.scenemanager:redraw()
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self.scenemanager:draw()
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end
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@ -127,4 +127,8 @@ function SceneManager:draw()
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self.controller.screen:cease()
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end
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function SceneManager:redraw()
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self.currentScene:redraw()
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end
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return SceneManager
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@ -20,9 +20,6 @@ end
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function CanvasElement:updateElement(dt)
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CanvasElement.super.updateElement(self, dt)
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if (self.canvas.needRedraw or self.canvas.isAnimated) then
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self:redraw()
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end
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end
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function CanvasElement:getCanvasDimensions()
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@ -30,22 +27,28 @@ function CanvasElement:getCanvasDimensions()
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end
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function CanvasElement:redraw()
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local w, h = self:getDimensions()
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if (self.canvas.needRedraw or self.canvas.isAnimated) then
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self:generateTexture()
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end
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end
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local canvas = love.graphics.newCanvas(w + (self.canvas.padding*2), h + (self.canvas.padding*2))
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love.graphics.setCanvas(canvas)
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function CanvasElement:generateTexture()
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local w, h = self:getDimensions()
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self:drawTexture()
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self.canvas.needRedraw = false
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love.graphics.setCanvas()
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if (self.canvas.isAnimated) then
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self.canvas.texture = canvas
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else
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local imageData = canvas:newImageData()
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self.canvas.texture = love.graphics.newImage(imageData)
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canvas:release()
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imageData:release()
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end
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local canvas = love.graphics.newCanvas(w + (self.canvas.padding*2), h + (self.canvas.padding*2))
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love.graphics.setCanvas(canvas)
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self:drawTexture()
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self.canvas.needRedraw = false
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love.graphics.setCanvas()
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if (self.canvas.isAnimated) then
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self.canvas.texture = canvas
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else
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local imageData = canvas:newImageData()
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self.canvas.texture = love.graphics.newImage(imageData)
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canvas:release()
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imageData:release()
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end
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end
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function CanvasElement:drawTexture()
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@ -110,6 +110,10 @@ end
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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function GuiElement:redraw()
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end
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function GuiElement:drawElement()
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self:draw()
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end
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@ -162,6 +162,12 @@ end
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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function Gui:redraw()
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for _, element in pairs(self.elements) do
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element:redraw()
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end
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end
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function Gui:drawTop()
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for _, element in ipairs(self:getVisibleElement(true)) do
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element:drawElement()
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@ -185,5 +185,12 @@ function MenuModel:moveCursor(relative)
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page:moveCursor(relative)
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end
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-- DRAW
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-- Draw widget
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function MenuModel:redraw()
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local page = self:getCurrentPage()
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page:redraw()
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end
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return MenuModel
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@ -189,5 +189,11 @@ function Page:moveCursor(relative)
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self:moveCursorAbsolute(self.selected + relative)
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end
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-- DRAW
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function Page:redraw()
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for _, widget in ipairs(self.widgets) do
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widget:redraw()
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end
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end
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return Page
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@ -169,6 +169,11 @@ function Menu:drawWidgetBackground(x, y, w, h)
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end
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function Menu:redraw()
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self.widget:redraw()
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Menu.super.redraw(self)
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end
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-- WIDGET FUNCTIONS
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-- Handle widgets of the functions
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@ -73,7 +73,13 @@ function BaseWidget:register()
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self.menu:addWidget(self)
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end
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function BaseWidget:redrawCanvas()
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function BaseWidget:redraw()
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if (self.canvas.needRedraw) then
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self:generateTexture()
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end
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end
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function BaseWidget:generateTexture()
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self.width, self.height = self.menu:getWidgetSize(self.id)
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local canvas = love.graphics.newCanvas(self.width, self.height)
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@ -134,9 +140,6 @@ end
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-- Update the widget
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function BaseWidget:update(dt)
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if (self.canvas.needRedraw) then
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self:redrawCanvas()
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end
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-- N/A
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end
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@ -149,6 +149,10 @@ end
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-- DRAW FUNCTIONS
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-- Draw the scene and its content
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function Scene:redraw()
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self.gui:redraw()
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end
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function Scene:drawScene()
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self:drawStart()
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self:drawWorld()
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