Refonte pour utiliser le systeme de GUI #112
2 changed files with 95 additions and 10 deletions
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@ -46,48 +46,85 @@ function Gui:update(dt)
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element:updateElement(dt)
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end
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end
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for _, screen in pairs(self.screens) do
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if (screen ~= nil) then
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screen:update(dt)
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end
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end
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end
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-- TWEEN FUNCTIONS
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-- Handle tweening
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function Gui:transform(data)
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function Gui:transform(data, delay)
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delay = delay or 0
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local time = 0
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for _, rawTransform in ipairs(data) do
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self:transformOne(rawTransform)
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local newTime = self:transformOne(rawTransform, delay)
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time = math.max(time, newTime)
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end
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return time
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end
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function Gui:transformOne(rawTransform)
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function Gui:playScreenTransform(screenname, name, delay)
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return self.screens[screenname]:playTransform(name, delay)
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end
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function Gui:transformOne(rawTransform, delay)
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delay = delay or 0
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local struct = TransformDataStruct[rawTransform[2]]
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assert(struct ~= nil, "Structure " .. rawTransform[1] .. " doesn't exists ")
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local transform = utils.table.parse(rawTransform, struct, 0)
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local time = transform.start + delay
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if transform.type == "tween" then
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self:newTween(transform.name, transform.start, transform.duration, transform.target, transform.easing)
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self:newTween(transform.name, time, transform.duration, transform.target, transform.easing)
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elseif transform.type == "movement" then
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self:newMovement(transform.name, transform.start, transform.duration, transform.x, transform.y, transform.easing)
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self:newMovement(transform.name, time, transform.duration, transform.x, transform.y, transform.easing)
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elseif transform.type == "switch" then
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self:newSwitch(transform.name, transform.start, transform.bools)
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self:newSwitch(transform.name, time, transform.bools)
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elseif transform.type == "delayFocus" then
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self:delayFocus(transform.name, transform.start)
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self:delayFocus(transform.name, time)
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end
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if (transform.duration ~= nil) then
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time = time + transform.duration
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end
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return time
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end
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function Gui:newTween(element, start, duration, target, easing)
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assert(self.elements[element] ~= nil, element .. " does not exists")
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self.elements[element]:newTween(start, duration, target, easing)
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end
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function Gui:newMovement(element, start, duration, x, y, easing)
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assert(self.elements[element] ~= nil, element .. " does not exists")
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self.elements[element]:newMovement(start, duration, x, y, easing)
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end
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function Gui:newSwitch(element, start, bools)
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assert(self.elements[element] ~= nil, element .. " does not exists")
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self.elements[element]:newSwitch(start, bools)
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end
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function Gui:delayFocus(element, start)
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assert(self.elements[element] ~= nil, element .. " does not exists")
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self.elements[element]:delayFocus(start)
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end
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function Gui:hideScreen(screenname)
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self.screens[screenname]:hide()
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end
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function Gui:showScreen(screenname)
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self.screens[screenname]:show()
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end
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-- KEYBOARD FUNCTIONS
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-- Handle keyboard
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@ -4,15 +4,61 @@ local ScreenList = require "birb.modules.gui.mixins.screens"
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GuiScreen:implement(ScreenList)
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GuiScreen:implement(ElementList)
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function GuiScreen:new(controller, name)
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self.controller = controller
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local TweenManager = require "birb.classes.time"
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function GuiScreen:new(name, controller)
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self.controller = controller or self:getGui()
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self.name = name
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self.isVisible = false
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self.transforms = {}
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self.tweens = TweenManager(self)
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self:reset()
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self:registerElements()
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self.controller:addScreen(name, self)
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end
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function GuiScreen:update(dt)
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self.tweens:update(dt)
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for _, screen in pairs(self.screens) do
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if (screen ~= nil) then
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screen:update(dt)
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end
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end
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end
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function GuiScreen:show()
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if (not self.isVisible) then
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self.isVisible = true
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if (self.transforms["show"] ~= nil) then
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self:playTransform("show")
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end
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end
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end
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function GuiScreen:hide()
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if (self.isVisible) then
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if (self.transforms["hide"] ~= nil) then
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local time = self:playTransform("hide")
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print(time)
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self.tweens:newFunc(time, "hide", function ()
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self.isVisible = false
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end)
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end
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end
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end
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function GuiScreen:addTransform(name, transform)
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self.transforms[name] = transform
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end
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function GuiScreen:playTransform(name, delay)
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local gui = self:getGui()
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return gui:transform(self.transforms[name], delay)
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end
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function GuiScreen:getGui()
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local scene = core.scenemanager.currentScene
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local scene = core.scenemanager.nextScene or core.scenemanager.currentScene
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return scene.gui
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end
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@ -26,11 +72,13 @@ function GuiScreen:registerElements()
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for _, element in ipairs(elementList) do
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if (element.is ~= nil) then
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self:addElement(element.name, element)
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element.screen = self
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else
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self:addElement(element[1].name, element[1])
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if (element[2] == false) then
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element[1].isVisible = false
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end
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element[1].screen = self
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end
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end
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end
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