Refonte pour utiliser le systeme de GUI #112
2 changed files with 58 additions and 0 deletions
52
sonic-radiance.love/game/modules/gui/actionPrompt.lua
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52
sonic-radiance.love/game/modules/gui/actionPrompt.lua
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@ -0,0 +1,52 @@
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local CanvasElement = require "birb.modules.gui.elements.parent"
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local ActionPrompt = CanvasElement:extend()
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function ActionPrompt:new()
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self.text = ""
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ActionPrompt.super.new(self, "actionPrompt", 0, 0, 424, 240)
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self.depth = -2
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self.opacity = 0
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self.isShown = false
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end
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function ActionPrompt:setText(text)
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if (utils.string.isEmpty(text)) then
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self:hide()
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else
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self.text = text
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self:show()
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end
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end
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function ActionPrompt:hide()
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if (self.isShown) then
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self.tweens.tweens = {}
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self:newTween(0.0, 0.6, {opacity = 0}, "outExpo")
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end
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self.isShown = false
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end
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function ActionPrompt:show()
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if (not self.isShown) then
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self.tweens.tweens = {}
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self:newTween(0.0, 0.6, {opacity = 1}, "outExpo")
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end
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self.isShown = true
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end
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function ActionPrompt:draw()
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if (not utils.string.isEmpty(self.text)) then
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local w = self.assets.fonts["small"]:getWidth(self.text) + 16
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love.graphics.setColor(0,0,0,0.5 * self.opacity)
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local x, y = 424 - w/2 - 4, 240 - 20
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love.graphics.rectangle("fill", x - w/2, y + 1, w, 15, 8, 8)
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love.graphics.setColor(1, 1, 1, self.opacity)
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self.assets.fonts["small"]:setColor(1, 1, 1, self.opacity)
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self.assets.fonts["small"]:draw(self.text, x, y, -1, "center")
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self.assets.fonts["small"]:setColor(1, 1, 1, 1)
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utils.graphics.resetColor()
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end
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end
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return ActionPrompt
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@ -3,6 +3,7 @@ local RadianceScene = BirbScene:extend()
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local Overlay = require "game.modules.gui.overlay"
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local MessageQueue = require "game.modules.messagequeue"
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local ActionPrompt = require "game.modules.gui.actionPrompt"
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function RadianceScene:new(haveBorder, showVersion)
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RadianceScene.super.new(self)
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@ -18,6 +19,7 @@ function RadianceScene:new(haveBorder, showVersion)
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Overlay(haveBorder, showVersion)
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MessageQueue(self)
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ActionPrompt()
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end
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function RadianceScene:hideOverlay()
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@ -28,6 +30,10 @@ function RadianceScene:showMessage(message)
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self.gui.elements["messageQueue"]:addMessage(message)
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end
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function RadianceScene:setPrompt(message)
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self.gui.elements["actionPrompt"]:setText(message)
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end
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function RadianceScene:showOverlay(darken)
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self.gui:showScreen("overlay")
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if (darken) then
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